Castles of Burgundy Online Tournament

Standings Season 23

As games end the standings are updated. See how each group is doing and check on your friends and rivals. You can see lifetime standings HERE.

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Tournament Results

Season 23 Game Assignments

Group and Game Assignments for Season 23 are posted here.

The Castles of Burgundy tournament uses the online implementation on Board Game Arena. Use the “identical random board for all players” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results on meepleleague.club.

If you have trouble viewing the list below, click here to see just the listing.

Report Season 23 Game Results

Game results are now reported on meepleleague.club. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

Last Season Standings

Mike Munson won the top division for the first time in Season 22.  He will be joined by Chris Bert and bayareascott after they won their respective division.

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Tournament Results

Registration Closed for
Season 23

Registration is now closed for Season 23 at meepleleague.club.  To register for the next season:

  • Go to meepleleague.club.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

Overview

Players are sorted into Groups of 7 players each based on previous results, so you should be matched against players of about your ability. In each season, you will play in 4 simultaneous games and each other member of your league will be in exactly two of them. Do well and you’ll get promoted to a tougher division. Do badly and you’ll drop to an easier one. Full details about our format and scoring system (which is the same for all our online leagues) are here: rules page.

Our Castles of Burgundy tournament use the online implementation at boardgamearena.com. We use the “identical random board” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

After signing up, you will receive an email notifying you once the schedule has been posted. If you do sign up, you are committing to checking the website multiple times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend, for example), but in general we’re hoping game lengths will be measured in weeks not months.

To break placement ties within games, if two or more players are tied on VPs, the tie will go to the player with the most empty spaces remaining on their board. If still tied, the tied player who moved last in the final turn will win the tie.

Through the Ages Online Tournament

Season 24 Standings

As games end the standings are updated. See how each league is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

Season 24 Game Assignments

Players will find their game game assignments on meepleleague.club.

The Through the Ages tournament uses Czech Games Edition application of the game. 

OR link to a page/tab.

Sign Up for Next Season

You can sign up for the next season on meepleleague.club.

Remember, the Tournament now uses the expansion cards set. You must have that to play.

If you don’t already have one, create an account for the sign up system the Meeple League is using. Be sure to add your Czech Game Edition online user name (and any others you have) to your account.

meepleleague.club

Under the Play! menu select Register for Tournament to see all the events open for sign up.

Our TTA event uses the online implementation on ios, Android and Steam (for Mac and Windows) from Czech Game Edition. The app is based on the most recent edition of the game (“A New Story of Civilization”) and no house rules.

Players are sorted into Groups of 7 players based on previous results.  In a season, each player plays in 4 games and each other member of your Group will be in 2 games against you. Winning a game is worth 10 points, 2nd is 6, 3rd place gets you 3 points, and 4th nets 1. You can read more details about the rules for Meeple Leagues HERE.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the app a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.

To sign up for this (and future) season of Through the Ages, you must create an account at BucketofDice.com.

Add your user name on the Czech Game Editions application and then sign up.

This system is run by the Meeple League, but has a separate domain name because it isn’t part of our WordPress system. We are developing it on our own.

The reason we are doing sign ups with it now is to make sure players are credited for participation in all Meeple League events. Mis-typed and slight variations in names causes many problems with our previous sign up and score reporting system. Having your own identity for use in all events saves a lot of sifting through data.

Through the Ages Online Tournament
Report Results

The winner of each game should report the result on meepleleague.club, but if a day or two has gone by and the score isn’t reflected in the standings then anyone else should please feel free to make sure we get the scores.

Standings update immediately once results start coming in.

Previous Season Results

Season 24 is over. If any new results have to reported, email the game coordinator.

Lifetime standings are available.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Through the Ages Online Tournament 2023

This is the home page for the 2023 Boardgame Players Association “Play By Email”  tournament for Through the Ages. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2023, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org.
This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.
 

GM: Allan Jiang

AGMs: Randy Buehler and Galen Loram

Tournament Format

This tournament will be played on the TTA app by Czech Games that launched in 2017 for iOS, Android, and Steam. You must own the app AND the New Leaders and Wonders expansion in order to participate in the tournament.
 
This tournament using the TTA app Tournament feature, which will automatically create games, balance seat order in the final round (and possibly also in the semifinals), record finished games, and automatically calculate standings.
 
Games will be 4-player, use “Random Mix” for the card set, “Rules: Digital”, and “Default Async” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot).
 
Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In each stage, all players will play in 4 simultaneous asynchronous games.
 
Advancement: Advancement will depend on number of participants.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 5 in semifinal standings will advance to the finals where each finalist will play the others three times each.
  • 32-47 participants: Top 16 in heat standings will advance to the semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
  • 48+ participants: Top 20 in heat standings will advance to the semifinals where each semifinalist will play 12 different opponents; seeds 1-4 will not play each other, seeds 5-8 will face exactly one top 8 player in each game, and seeds 9-20 will face either one or two top 8 players in each game. Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Points for tied positions in games will be divided evenly among the tied players.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Later average seat order in current stage, then in previous stage(s)
  7. Random

Resignation: Players may resign as their political action prior to age IV, by clicking on ‘Game Menu’, ‘Forfeit the Game’, and ‘More about resigning”. A player who resigns will place last among the players currently in a game, and will still earn tournament points
accordingly.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

June 2023 clarification: The game app has a timer function which it automatically enforces. You get 24 hours whenever you have to make a decision, which includes responding to colonization/aggressions/pacts on others’ turns, and your own turns. If you go beyond 24 hours, then you will start to deplete your personal time reserve of 72 hours, which refreshes every age. For example, if you moved yesterday at 3 pm and a colony flips on someone else’s turn yesterday at 3:15 pm, but you don’t move until today at 8 pm, then you’ve used up the 24 hours, plus 4 hours and 45 minutes of your time reserve.

Bot Alert: When a player runs out of time or abandons a game, the app replaces that player with a bot. This is generally unpleasant for all parties involved, so please resign on your political action if you will not be finishing the game. You will not receive any points for games in which you were replaced by a bot, while the remaining players will receive points according to their finish rank including the bot.

 
If a player is replaced by a bot in age I and in the first two weeks of a stage, then the game is to be restarted as a 3-player game unless all players agree to continue playing with the bot. If a player is replaced by a bot at any other point, then the game may be restarted as a 3-player game if all players agree and the GM approves, on the basis that this restart will not prolong the stage.
 

Sportsmanship: Please be respectful to your opponents. Each player is entitled to make their own decisions in the game. However, it is not permitted to discuss pacts before offering them, to reveal any hidden information, or to intentionally help another player without any personal benefit in game. If you have any concerns, please contact the GM team.

Schedule

Registration Opens: April 6, 2023

Registration Closes: May 15, 2023

Heat Stage Started: May 19, 2023

Semifinals Start: August 2023
 
Finals Start: October 2023

Game Assignments

We will use the CGE tournament feature to automatically create games.

Game Results

We will use the CGE tournament feature to automatically track standings.

Sign Ups

Signups are now closed

Agricola Online Tournament

Season 16 Standings

As games end the standings are updated. See how each league is doing and check on your friends and rivals. You can see lifetime standings HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Report Season 16 Agricola Online Tournament Game Results

Record the results at www.meepleleague.club

Game Assignments

Your Season 16 Game Assignments will be on www.meepleleague.club when the season starts. You should also receive an email from the GM. All the game assignments are available below when the season starts.

This Agricola league uses the online implementation of the Revised Edition of Agricola at www.boardgamearena.com. Games must be created with the Tournament mode setting (which just means the banned list used in most tournaments is implemented) and “Draft 7” will be used to distribute occupations and minor improvements from all 3 of the implemented decks: E, I, and K, though there are a few cards from the printed version of the game that have not been implemented  (see the article about online Agricola).

Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results using the form further down the page.

If you have trouble reading the iframe, click on the title below to open it in its own tab.

Game Assignments

Sign Ups Closed for Season 16 of
Agricola Online Tournament

Sign ups for the next season will be available on:

bucketofdice.com

Make sure you have an account on:

www.bucketofdice.com

If you don’t already have one, create an account for the sign up system the Meeple League is using. Be sure to add your boiteajeux user name (and any others you have) to your account.

When you login you will see all the events open for sign up.

Players are sorted into groups of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

Our Agricola tournaments use the online implementation at www.boardgamearena.com. Drafting is used.

You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the website a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.

Previous Season Results

The results of the last season (15) are here. The overall standings are on a separate page. Please see the menu under Standings.

If the frame below is hard to read on your device follow the link:

Tournament Results

Thurn & Taxis Online Tournament

Season 27 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals.

Lifetime standings can be seen HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Game Assignments

Season 27 Matches

Our Thurn & Taxis tournaments use the online implementation at www.yucata.de. We use the original version of the game – no expansion content, and no special options.

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

Your tables are also available on meepleleague.club.

If you have trouble viewing the list below, click here to see just the listing.

Thurn & Taxis Next Season
Sign Ups Open

You can sign up for the next season on meepleleague.club.

If you haven’t already, create an account for yourself:

  • Go to meepleleague.club.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

You to withdraw from a tournament while registrations are still open. Just click the “Withdraw” button next to each entry for tournaments that have not started.

Report Season 27 Results

Game results are now reported on meepleleague.club. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Be sure to add the seat number of the player who triggered the game end.

Last Season Results

slewinter won Division 1 in Season 26.

Lifetime standings can be seen HERE.  

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Through the Ages Tournament 2022

This is the home page for the 2022 Boardgame Players Association “Play By Email”  tournament for Through the Ages. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2022, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org.
This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.
 

GM: Allan Jiang

AGMs: Randy Buehler and Galen Loram

Tournament Format

This tournament will be played on the TTA app by Czech Games that launched in 2017 for iOS, Android, and Steam. You must own the app AND the New Leaders and Wonders expansion in order to participate in the tournament.
 
This tournament using the TTA app Tournament feature, which will automatically create games, balance seat order in the final round (and possibly also in the semifinals), record finished games, and automatically calculate standings.
 
Games will be 4-player, use “Random Mix” for the card set, “Rules: Digital”, and “Default Async” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot).

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In each stage, all players will play in 4 simultaneous asynchronous games.
 
Advancement: Advancement will depend on number of participants.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 5 in semifinal standings will advance to the finals where each finalist will play the others three times each.
  • 32-47 participants: Top 16 in heat standings will advance to the semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
  • 48+ participants: Top 20 in heat standings will advance to the semifinals where each semifinalist will play 12 different opponents; seeds 1-4 will not play each other, seeds 5-8 will face exactly one top 8 player in each game, and seeds 9-20 will face either one or two top 8 players in each game. Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Points for tied positions in games will be divided evenly among the tied players.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Later average seat order in current stage, then in previous stage(s)
  7. Random

Resignation: Players may resign as their political action prior to age IV, by clicking on ‘Game Menu’, ‘Forfeit the Game’, and ‘More about resigning”. A player who resigns will place last among the players currently in a game, and will still earn tournament points
accordingly.

Bot Alert: When a player runs out of time or abandons a game, the app replaces that player with a bot. This is generally unpleasant for all parties involved, so please resign on your political action if you will not be finishing the game. You will not receive any points for games in which you were replaced by a bot, while the remaining players will receive points according to their finish rank including the bot.
 
If a player is replaced by a bot in age I and in the first two weeks of a stage, then the game is to be restarted as a 3-player game unless all players agree to continue playing with the bot. If a player is replaced by a bot at any other point, then the game may be restarted as a 3-player game if all players agree and the GM approves, on the basis that this restart will not prolong the stage.
 

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Sportsmanship: Please be respectful to your opponents. Each player is entitled to make their own decisions in the game. However, it is not permitted to discuss pacts before offering them, to reveal any hidden information, or to intentionally help another player without any personal benefit in game. If you have any concerns, please contact the GM team.

Schedule

Registration Opens: May 30, 2022

Registration Closes: July 22, 2022

Heat Stage Starts: August 1, 2022

Semifinals Start: September/October 2022
 
Finals Start: November/December 2022

Tournament Results

28 players played a total of 46 games (all 4-player) in this year’s tournament. We used the CGE tournament interface again with the same format as last year, although we cut to different numbers for the semifinals and finals.

Heats: Nathan Heiss set this year’s high score with 339. Four games were decided by 1 culture or less: a tie between Nathan and Aran Warszawski, a win by Andrew Norgren over Luke Heinz, and two wins by Kevin Wojtaszczyk over Mike Assante and Aran. Andrew Norgren topped the field with three wins and a second, while Galen Loram and Allan Jiang also managed 3 wins each. There was a 3-way tie at 22 points for the final qualifying spot, which Nathan Heiss took in a tiebreak over Joel Lytle and Antero Kuusi.

Semifinals: 13 players played one game in each seat, and faced everyone else exactly once. Mike Assante had the most lopsided win of the tournament (291-158). That was one of four blowouts in this round, with Galen, Aran, and AJ also winning a game by 80+ culture. All four of those big winners made it to the finals, with Randy Buehler joining them. There was once again a tie for the final spot, this time at 20 points; Galen advanced due to his better record in the heats, over Kevin Wojtaszczyk who took 6th place.

Finals: The stage is now set for the finals. Galen has won both of his first two BPA TTA events, and is looking to make it a threepeat in the online tournament. Randy and AJ are looking to add to their hardware as the two top laurelists in BPA TTA history. Aran is a frequent finalist looking to break through, while Mike recently made it to the top division of the TTA Meeple League and is in his first TTA finals. All finalists play once in each seat, and face everyone else three times.

Game 1 – Galen has a tough start in first seat, losing a worker to Barbarians and territory to Uncertain Borders. But in the middle of age II, he wins the Vast Territory I with a single unit and switches his military to Cannons with Fortifications, quickly turning a bad position into an utterly dominating one. Galen does on to win with the highest score and margin of the finals, 239-168. Meanwhile, AJ went for a military all-in, and successfully attacked Randy and Aran to take 2nd place.
Game 2 – A close one until early age III, when AJ in first seat plays Napoleonic Army backed by his Great Wall, Annexes Mike’s Vast Territory II, and hits 60 strength in an early War over Culture against Galen. Aran makes a later military push for 2nd.
Game 3 – Aran’s in first seat, but falls behind in military in age II. Randy gets a strong Barbarossa supported by Irrigation and St. Peter’s Basilica. Mike gets plenty of territory with Uncertain Borders, Vast Territory I, and adds Ocean Liner. Randy plays Mobile Artillery as his tactic, and then switches to culture production with Chaplin and theatres. Mike builds two age III wonders, but can’t quite catch Randy, who wins from fourth seat!
Game 4 – Randy and Mike get a huge boost in early age III by “winning” Cold War and making an International Tourism pact. Randy in first seat plays a strong economy game eventually leading to 2 operas, computers with Sid Meier, and a massive 36-point Empire State Building. But all hell breaks loose as AJ launches a dicey last-chance War over Culture on Mike in a desperate attempt to close the gap with them. This prompts Mike to also go all-in on his turn, seeding Impact of Strength (!!!) as the weakest player and knowing Politics of Strength (!) was in the deck. He catches the break he needed, hitting Arms Race to win the war and the game, with Randy taking 2nd place. If Politics had flipped instead, then the top 3 end in reverse order.
Game 5 – It all comes down to this game, with all four contestants otherwise having 16-19 points. Mike has the first seat advantage, and takes a big lead finding Vast Territory I with Columbus and then winning Uncertain Borders. Randy also gains territory (3 tokens) by the end of age II, but his lack of civil actions cost him dearly in the endgame. On the flipside, Galen is down 3 territory by the end of age II, yet manages to hang on with a good economy. AJ gets into a population crunch, even disbanding a Scientific Method in age II, but fights back into contention by pushing military in age III and successfully attacking all other players. 
In the end, it all came down to the impacts with Mike, AJ, and Galen in that order but all in contention. A total of 9 impacts were scored, including one by Galen’s United Nations, with all three of them scoring a total of 131 or 132 culture. Mike wins 238-236!! Congratulations Mike!!!

Standings:
1. Mike Assante
2. Allan Jiang
3. Randy Buehler
4. Galen Loram
5. Aran Warszawski
6. Kevin Wojtaszczyk

BPA Brass Online Tournament 2021

NOTE: THIS TOURNAMENT HAS BEEN CANCELLED BECAUSE THE WEB IMPLEMENTATION HAS BEEN DELETED 🙁


This is the home page for the 2021 Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2021, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGMs: Rob Murray and Rob Flowers

Format

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.
 

For new users to OrderOfTheHammer, accounts will have to be manually activated by the webmaster here. *Please create an account and request activation ASAP, as the webmaster does not check the activation thread very frequently.* You may still sign up below once you have created an account, even if it hasn’t been activated yet.

All games in this tournament will have 4 players.

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In the heats and semifinals, all players will be in 4 simultaneous asynchronous games. In the finals, all finalists will play 2 simultaneous asynchronous games if there are 24-31 total participants, and 4 simultaneous async games if there are 32+ participants.
 
Advancement: Advancement will depend on number of total participants.
  • 24-25 participants: Top 12 in heat standings will advance to the semifinals where each semifinalist will play one opponent twice, and everyone else once; repeat matchups will be #1 vs #12, #2 vs #11…#6 vs #7 in heat standings. Top 4 in semifinal standings will advance to a 2-game final with relatively balanced seat order.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 4 in semifinal standings will advance to a 2-game final with relatively balanced seat order.
  • 32+ participants: Top 16 in heat standings will advance to semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. We will use the in-game tiebreakers for finish positions: 1) income space, 2) cash on hand, 3) hypothetical turn order in rail turn 9. Each stage will have its own standings.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Total endgame income steps in current stage, then in previous stage(s)
  7. Random

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: June 13, 2021

Registration Closes: July 25, 2021

Heat Stage Started: August 3, 2021

Semifinals Start: September/October 2021
 
Finals Start: late November 2021

Game Assignments & Standings

All game assignments and standings are in the Google Sheet that was linked in an email to all participants on August 3, 2021. Please contact me if you’ve lost that link.

Signups

Signups are closed.

BPA Through the Ages Tournament 2021

This is the home page for the 2021 Boardgame Players Association “Play By Email”  tournament for Through the Ages. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2021, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.
 

GM: Allan Jiang

AGMs: Randy Buehler and Galen Loram

Tournament Format

This tournament will be played on the TTA app by Czech Games that launched in 2017 for iOS, Android, and Steam. You must own the app AND the New Leaders and Wonders expansion in order to participate in the tournament.
 
The GM will attempt to run this tournament using the TTA app Tournament feature, which will require an extra confirmation step by participants. The Tournament feature will automatically create games, balance seat order in the final round (and possibly also in the semifinals), record finished games, and automatically calculate standings.
 
Games will be 4-player, use “Random Mix” for the card set, “Rules: Digital”, and “Default Async” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot).

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In each stage, all players will play in 4 simultaneous asynchronous games.
 
Advancement: Advancement will depend on number of participants. Details on semifinal matchups are subject to change depending on the capabilities of the TTA app Tournament feature.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 5 in semifinal standings will advance to the finals where each finalist will play the others three times each.
  • 32-47 participants: Top 16 in heat standings will advance to the semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
  • 48+ participants: Top 20 in heat standings will advance to the semifinals where each semifinalist will play 12 different opponents; seeds 1-4 will not play each other, seeds 5-8 will face exactly one top 8 player in each game, and seeds 9-20 will face either one or two top 8 players in each game. Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Points for tied positions in games will be divided evenly among the tied players.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Later average seat order in current stage, then in previous stage(s)
  7. Random

Resignation: Players may resign as their political action prior to age IV, by clicking on ‘Game Menu’, ‘Forfeit the Game’, and ‘More about resigning”. A player who resigns will place last among the players currently in a game, and will still earn tournament points accordingly.

Bot Alert: When a player runs out of time or abandons a game, the app replaces that player with a bot. This is generally unpleasant for all parties involved, so please resign on your political action if you will not be finishing the game. You will not receive any points for games in which you were replaced by a bot, while the remaining players will receive points according to their finish rank including the bot.
 
If a player is replaced by a bot in age I and in the first two weeks of a stage, then the game is to be restarted as a 3-player game unless all players agree to continue playing with the bot. If a player is replaced by a bot at any other point, then the game may be restarted as a 3-player game if all players agree and the GM approves, on the basis that this restart will not prolong the stage.
 

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Sportsmanship: Please be respectful to your opponents. Each player is entitled to make their own decisions in the game. However, it is not permitted to discuss pacts before offering them, to reveal any hidden information, or to intentionally help another player without any personal benefit in game. If you have any concerns, please contact the GM team.

Schedule

Registration Opens: June 13, 2021

Registration Closes: July 25, 2021

Heat Stage Starts: ~August 4, 2021

Semifinals Start: September/October 2021
 
Finals Start: November/December 2021

Results

Thirty-eight participants played 61 games in this year’s TTA PBEM tournament, which was run using CzechGames’s tournament interface for the first time. The CGE interface allowed for balanced seating in the latter rounds, automatic game creation, easy checks on tournament progress, and automated results into standings. Also new this year were a consistent format throughout all rounds (4 games each, weighted 10-6-3-1), a strict 16 players in the seeded semifinals, and new rules when players are replaced by bots.

In the heats, Mike Turian lead the way with three wins and a second, while Ryan Feathers, Jason Leggett, and Steve LeWinter each had two wins and two seconds and rounded out the top 4. Kevin Warrender set the high score with 375 culture, and finished the round with 23 tournament points, taking the 16th and final spot in the semifinals on tiebreaker over the GM, who managed to sabotage himself with all the new rules introduced in this year’s tournament.

In the semifinals, everyone faced all the other semifinalists except for those in their quartile in the heats standings. Steve LeWinter was the star of this semis, with three outright wins and a tie for 1st/2nd, and the high score of the round with 273 culture. Jason Leggett was just behind with three wins and a second. Joining them in the finals were Galen Loram, Randy Buehler, Eric Freeman, Michael Thiessen, and Mike Turian, who made it in with 20 tournament points plus tiebreaker over Sceadeau d’Tela.

Finals report by Galen:

The finals of the Through The Ages tournament featured a whole range of exciting games that somehow all turned out okay for me. In one of them, only knight tactics were played and despite desperate attempts to stay within strength range, aggression after aggression landed. I finally was lucky enough to give up my sovereignty to Randy and be a bit sheltered from attacks and safe from wars; Watt flipped an early oil which let me build up which, when combined with a Mech ag, let me stabilize and grab wonders while not being part of the wars flying left and right, and sneak out a win. Another one featured a random early printing press and Jan Zizka to get a nice culture lead early and endure some abuse later on; Mike and I had symbiotic civilizations and a big enough culture gap between us that our impacts together took him from fourth to third and me from second to first. One other game featured a nice military and Jason realizing that I was in the driver’s seat, and that playing for second was his best play – sending a military alliance my way to direct my hostilities other ways. The other game was just a “first seat doing first seat” things – the built in advantage of going first was enough to make the game go reasonably smoothly.

The CGE tournament system was a huge boon. We could see where we were relative to other games in terms of progress and everyone in the last game was sweet enough to speed up play in order to ensure that we could finish the tournament on time. Beyond that, having seat order balanced and a bit of seeding in the semis based on the heats was really great – definitely things that I hope to see in the future! Thanks to all the participants and organizer for a great tournament, and I hope to give defending my crown for a three-peat next year a try!

Congratulations to Galen Loram for winning both of his first two BPA TTA tournaments! Will anyone be able to challenge him? Next tournament will start in spring 2022.

The final standings were:

  1. Galen Loram
  2. Michael Thiessen
  3. Michael Turian
  4. Steven LeWinter
  5. Jason Leggett
  6. Eric Freeman

Egizia Online Tournament

Season 7 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals. You can see lifetime standings HERE.

Game Assignments

Our Egizia tournaments use the online implementation at www.yucata.de. We use the original version of the game with the following two variants:

  • Game without Nile card “Draw + 2 sphinx cards”
  • Game without Sphinx card “For each 10 p. you scored take 1 p. more”

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

One note on the Yucata implementation: Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase.  They cannot be activated after the building phase begins.  This is different from how they are often played in person.

If you have trouble viewing the list below, click here to see just the listing.

Season 7 Matches

Report Season 7 Results

Game results are now reported on meepleleague.club. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

Last Season Results

Chris Wildes won Division 1 for the first time in Season 6.  Andrew Emerick and Mike Turian each won three games in their respective divisions to earn promotions to the top flight for Season 7.

Lifetime standings can be found HERE.

If the frame below is hard to read on your device try viewing the spreadsheet HERE.

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Egizia on Yucata FAQ

The implementation of Egizia on Yucata.de has a few interactions that are different from how the game is often played in person.  I have listed some of the notable differences and reminders below and I recommend reading the full game rules on the site here: https://www.yucata.de/en/Rules/Egizia

  • Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase. They cannot be activated after the building phase begins.
  • The “You can place a ship on a full building site” card can only be applied to one building site. You must have already placed a speculative boat at this location.
  • The “You can sell up to 10 stones” and “Add 6 stone” cards must be activated on your turn. They can be activated during the Nile phase or the Building phase. However, you will not be prompted to activate these cards in between phases, or at the end of the game.
  • The two once-per-round crew upgrade permanent cards can be used during the Building phase (after feeding), but only if you have a ship at a building location.  If you do not have a ship at a building location, you will not be prompted to use these cards.  If you have only speculative ships, you will only be given an opportunity to use these cards if one of those speculations succeeds.
  • No cards may be used during final scoring.  All cards must be used, if desired, on your turn.  Therefore if your last build is speculative and that speculation fails to allow you to build, then you will not be given an opportunity to use these cards.  This is primarily relevant to the “You can sell up to 10 stones”, “Add 6 stone”, and “Field Upgrade” cards.

Registration Closed for Season 6

Registration is now closed for Season 6 at meepleleague.club.

If you haven’t already, create an account for yourself:

  • Go to meepleleague.club.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

Questions?

Feel free to email the GM with any questions you might have.