BPA Thurn & Taxis PBEM 2020 Tournament

This is the home page for the 2020 Boardgame Players Association “Play By Email” tournament for Thurn & Taxis. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

 

To register for the tournament, email Jay Spencer at jay.spencer@ymail.com with your Yucata user name. Be sure to use the email account you use for your BPA membership!

GM: Jay Spencer

Assistant: Chris Wildes

Format

Games will be 4-player games whenever possible, using the free website Yucata.

Points:

  • 1st place finish: 1000 points plus (your score/second place score)
  • 2nd place finish: 100 points plus (your score/winning score)
  • 3rd place finish: 10 points plus (your score/winning score)

Advancement to the next stage will be based on the following criteria:

  1. Most points in current stage
  2. Total raw score in all games in current stage

Heat Stage: Everyone who joins the event will play in 4 asynchronous games, which will launch simultaneously. Players will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together.

Quarterfinal Stage: If there are more than 64 entrants, then the Quarterfinal Stage will consist of 50% (rounded down) of the number of entrants. If there are 64 or fewer entrants, then the Heat Stage will be followed directly by the Semifinal Stage.

Players will be placed in 4 simultaneous asynchronous games. The top four qualifiers will be seeded based on the results from the Heat Stage as much as possible. In addition, we will avoid giving anyone repeat opponents if possible.

Semifinal Stage: The Semifinal Stage will consist of 50% (rounded down) of the number of quarterfinalists. If there is no Quarterfinal Stage, then the Semifinal Stage will consist of 50% (rounded down) of the number of entrants.

Players will be placed in 4 simultaneous asynchronous games. The top four qualifiers will be seeded based on the results from the previous stage as much as possible. In addition, we will avoid giving anyone repeat opponents if possible.

Final Stage: One single game will be played with the top four qualifiers. The next two qualifiers will place 5th and 6th for laurel purposes.

Pace of Play: Games are asynchronous, but the expectation is that you will check your games approximately daily or more frequently. Life happens and delays will occur, but be aware that the Yucata site removes any game in which a turn has not been taken in 30 days. Please do not sign up if you think you will not be able to keep up.

Platform

Games will be played exclusively on yucata.de.

Schedule

Registration Opened: September 2020

Registration Closes: December 31, 2020

Heat Stage Begins: around first week of January 2021

Semifinals Begin: around a week after completion of last heat game (nominally March 2021)

Finals Begin: around a week after completion of last semifinal game (nominally May 2021)

Game Assignments

Instructions will be sent in early January

Matchups will be here.

Game Results

Results will be here.

BPA Thurn and Taxis Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Form will be here.

Sign Ups

Sign ups are open through December 31, 2020. To register for the tournament, email Jay Spencer at jay.spencer@ymail.com with your Yucata user name or fill out the form below. Be sure to use the email account you use for your BPA membership!

Players in BPA Thurn and Taxis PBeM Tournament

These people are signed up for the tournament:

Players will be listed here as they sign up.

Egizia Online Tournament

Game Assignments

Our Egizia tournaments use the online implementation at www.yucata.de. We use the original version of the game with the following two variants:

  • Game without Nile card “Draw + 2 sphinx cards”
  • Game without Sphinx card “For each 10 p. you scored take 1 p. more”

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

One note on the Yucata implementation: Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase.  They cannot be activated after the building phase begins.  This is different from how they are often played in person.

If you have trouble viewing the list below, click here to see just the listing.

Season 2 Matches

Season 2 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals.

If the frame below is hard to read on your device try viewing the spreadsheet HERE.

Season 2 Report Results

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM

Last Season Results

Michael Swinson won the inaugural season, finishing atop an extremely close Division 1 in which top 4 finishers were each separated by one point apiece.  Joining this highly competitive division will be Division 2 winners Rob Murray and Rob Kircher.  In the third Division, Scott Burns, Greg Crowe, and Glenn Massey were victorious and will move up for the next season.

Lifetime standings are coming soon.

If the frame below is hard to read on your device try viewing the spreadsheet HERE.chael

Egizia Season 2
Registration Now Closed

If you missed this season, fill out this form to be notified about the next season

If you haven’t already, create an account for yourself:

  • Go to bucketofdice.com.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.  Make sure to enter your user id for yucata.de.
  • Under the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder
Egizia on Yucata FAQ

The implementation of Egizia on Yucata.de has a few interactions that are different from how the game is often played in person.  I have listed some of the notable differences and reminders below and I recommend reading the full game rules on the site here: https://www.yucata.de/en/Rules/Egizia

  • Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase. They cannot be activated after the building phase begins.
  • The “You can place a ship on a full building site” card can only be applied to one building site. You must have already placed a speculative boat at this location.
  • The “You can sell up to 10 stones” and “Add 6 stone” cards must be activated on your turn. They can be activated during the Nile phase or the Building phase. However, you will not be prompted to activate these cards in between phases, or at the end of the game.
  • The two once-per-round crew upgrade permanent cards can be used during the Building phase (after feeding), but only if you have a ship at a building location.  If you do not have a ship at a building location, you will not be prompted to use these cards.  If you have only speculative ships, you will only be given an opportunity to use these cards if one of those speculations succeeds.
  • No cards may be used during final scoring.  All cards must be used, if desired, on your turn.  Therefore if your last build is speculative and that speculation fails to allow you to build, then you will not be given an opportunity to use these cards.  This is primarily relevant to the “You can sell up to 10 stones”, “Add 6 stone”, and “Field Upgrade” cards.

Questions?

Feel free to email the GM with any questions you might have.

BPA Through the Ages PBEM Tournament 2020

This is the home page for the 2020 Boardgame Players Association “Play By Email” tournament for Through The Ages. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

Games will be 4-player games whenever possible, using the app that launched in 2017 for iOS, Android, and Steam. You must own the app in order to participate in the tournament, and you must also own the New Leaders and Wonders expansion. Games will use “Random Mix” for the card set, “Rules: Digital” (which, yes, is slightly different from the tabletop version of the game but the massive quality of life gains are worth it), and “Default Asynch” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot). 

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the semifinal.

(Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.)

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games. Each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played exclusively on the (awesome) app from Czech Games.

Schedule

Registration Opened: March 2020

Registration Closed: May 15, 2020

Heat Stage Began: May 30 2020

(There was no Quarterfinal stage) 

Semifinals Began: August 2, 2020

Finals Begin: October 2020

Sign Ups Are Closed

Sign up using this form:

 

Closed

BPA Through the Ages Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

Matches should be created inside the app using “Random Mix,” “Rules: Digital” and “Default Asynch” timing.

Click Here to See Just the Assignments

Game Results

If the frame below is hard to read on your device follow the link:

Tournament Results

Players in BPA Through the Ages PBeM Tournament

These people are signed up for the tournament:

How Points are Awarded for Meeple League Featured Game Tournaments

How Do You Get Meeple League Points?

by Rob Kircher

New for 2020 – Revised points for tournaments.  After looking at the results of the past 3 years, we have decided to make a small adjustments to how many points are awarded.

To determine player standings across events for each of the Meeple League’s featured games every year, points are awarded based on how well the players do. Here I will explain how the points are determined.

First by just playing in one game of a tournament you will get your first point. Next, if you win any game during the tournament you will get 3 more points. If your tournament has a semi or quarterfinal, just for playing in those rounds you  will earn additional points. Lastly, if you get to play at the final table you will get more points for the place you finish in. Now, the number of points for playing in the quarter/semi/finals of a tournament will depend on the total number of different players entered into the tournament.

For example, let’s say that you play in a 37 player Ticket to Ride tournament and you finish 3rd overall and the tournament includes a semifinal round which you win. You would get 5 points for playing in the semi, plus 18 for finishing 3rd overall. Your total for the event would be 27. The other 4 points are coming from entering and winning a game during the tournament.

Meeple League Point Awards 2020

Finish orNumber of Different Players
Achievement8 - 1617 - 3233 - 6465+
1st Overall15253035
2nd Overall10182430
3rd Overall7141822
4th Overall6121518
5th Overall*5101214
6th Overall*48910
In Semi Final0456
In Quarter Final0002
Win any game3333
Play a game1111
How Meeple League Standing Points are determined for each Featured Tournament
* Only awarded if 5th and/or 6th player in final game.

Standings Tie-Breakers

First tie-breaker is number of events where the players made the final table.

The second tie-breaker is how many people each player placed above in tournaments where they made the final table. That would be calculated as the sum of each tournament size minus the finish at the final table. For example, finishing second in a 32-player tournament adds 30 to that total.

Points before 2020

Through 2019, live play points were distributed differently as shown below:

Meeple League Point Awards 2019 and Earlier

Finish orNumber of Different Players
Achievement8 - 1617 - 3233 - 6465 - 128129+
1st Overall1530405060
2nd Overall1020263238
3rd Overall714182226
4th Overall612151821
5th Overall*510121416
6th Overall*4891011
In Semi Final04567
In Quarter Final00024
Win any game33333
Play a game11111
How Meeple League Standing Points were determined for each Featured Tournament before 2020
* Only awarded if 5th and/or 6th player in final game.

BPA Brass Online Tournament 2020

This is the home page for a Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2020, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGM: Rob Murray

Format

Please note that the format is different from the WBC tournament. All games in this tournament will have 4 players, and players will be randomly be assigned a starting position in each game.

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.

For new users to OrderOfTheHammer, please note that accounts will have to be manually activated by the webmaster here. Please sign up below once you have created an account, even if it hasn’t been activated yet.

Ties: We will use the in-game tiebreakers for finish positions. The 1st tiebreaker is income space, the 2nd tiebreaker is cash on hand, and the 3rd tiebreaker is hypothetical turn order in rail turn 9.

Standings: In each stage, you will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Any ties in the standings will be broken by average % of winner’s score. Standings will not carry over between stages, although semifinal games will be seeded based on heat standings.

Heat Stage: You will play in 4 simultaneous asynchronous games, all against different participants as determined by a roll of the dice. If we have at least 32 participants, then the top 16 in the heat standings will advance to the semifinals. If we have less than 32 participants, the top half (rounded down) in the heat standings will advance to the semifinals.
 

Semifinal Stage: All qualifiers will play in 4 simultaneous asynch games. The first priority for these assignments would be to minimize the number of repeat matchups, and the second priority would be to minimize the number of matchups between the top 4 players in the heat standings. The top 7 in the semifinal standings will advance to the finals.

Final Stage: The 7 qualifiers will play in 4 simultaneous asynch games. Each of the other finalists will be in 2 of them. The top 6 finishers will be awarded BPA laurels.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: January 3, 2020

Registration Closed: February 23, 2020

Heat Stage Started: April 3, 2020

Semifinals Started: May 14, 2020
 
Finals Started: June 9, 2020

 

Tournament Report

28 BPA members entered the second Brass PBEM tournament. 49 games of Brass: Lancashire were played over three rounds, and in every round each participant played four games. The tournament cut to 14 players in the semifinals and 7 players in the finals, and followed the same format as last year’s tournament.

In the heats, Eric Freeman achieved the tournament’s high score of 185, in a game where he scored all four of his iron works, a port and a shipyard in the canal era. Jason Pytka achieved the largest margin of victory with a 42-point win. Two games were decided by a tiebreaker, with John Emery and Paul Sampson both prevailing over Jack Jung by virtue of higher final income. Defending champion Rob Murray had the best record with three wins and a second, and the other seeds went to Jay Spencer, DJ Borton, and Rob Kircher. There was a four-way tie for the last two spots in the semifinals, and past WBC champions Philip Shea and Bruce Hodgins both barely missed the cut according to the standings tiebreaker, average % of winner’s score.

The semifinals were competitive, with all players achieving at least one second place finish. Ben Scholl won one of his games by 42 points, matching the tournament’s largest margin of victory. Another game was decided by a tiebreaker, with DJ Borton prevailing over Andrew Emerick. Ben Scholl led the pack this round with three wins and a second, and was joined in the finals by DJ Borton, Allan Jiang, Rob Murray, Jason Pytka, Jay Spencer, and Jay Matthews.

The finals were the fastest stage, taking just 16 days to complete. In three games, two players used a cotton strategy, one player used a port strategy, and one player used neither. In another three games, two players went cotton and two players went ports. And in one game, three players chose cotton while one player chose ports, which unsurprisingly resulted in the port player winning. Overall, there was a good balance as cotton strategies won four games and port strategies won three games.

In a repeat from last year, there were three double-winners in the finals. And in a repeat from last year, Rob Murray’s other finishes were the best, with a second and a third in addition to his two wins to defend his championship. Interestingly, Rob’s winning path saw him go for cotton in all of his games.

Final Standings:
1. Rob Murray
2. Allan Jiang
3. DJ Borton
4. Jason Pytka
5. Ben Scholl
6. Jay Matthews

BPA Agricola PBEM Tournament 2020

This is the home page for a Boardgame Players Association “Play By Email” tournament for Agricola for 2019-2020. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which are tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the tournament mode and draft 7 settings on boiteajeux.net (which uses the original version of the game, minus a few tricky-to-program EIK cards).

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the playoffs.

Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games and each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats and quarterfinals, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than six weeks. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played on Boiteajeux.net using the Tournament Mode (aka, there is the usual banned list) and Draft 7 settings.

Schedule

Registration Opens: 9-13-2019

Registration Closes: 12-1-2019 

Heat Stage Began: December 13

(No Quarterfinal Stage)

Semifinals Began: April 15, 2020

Finals Begin: August 2, 2020

Game Results

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Agricola Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

2018 Online Player of the Year is Allan Jiang

The final standings are in and Allan Jiang is the first-ever Meeple League Online Player of the Year. Allan crushed the field, finishing with a very impressive 36% more points than runner-up Randy Buehler. Fully 355 players played at least 1 season of 1 game in 2018. You can see the full standings here, but here’s a look at the Top 25:

1. Allan Jiang – 617.5
2. Randy Buehler – 454
3. Rob Murray – 419
4. Rob Kircher – 357.5
5. DJ Borton – 324.5
6. Nick Henning – 323
7. Richard M. Shay – 277.5
8. Stephen Voland – 262.5
9. Steven LeWinter – 259.5
10. Matthew Vienneau – 256
11. Sky Winslow Roy – 255
12. Haim Hochboim – 247
13. Mike Turian – 246
14. Chris Bert – 231
15. Andy Schwarz – 227
16. Antero Kuusi – 225.33
17. Gilbert Quinonez – 220.5
18. Andrew Norgren – 216
19. Alexandre Fafard – 209.5
20. Aaron Buchanan – 209
21. Sceadeau d’Tela – 208
22. Eric Freeman – 203
23. Ray Wolff – 201.5
24. Andrew Emerick – 197
25. Alex Bove – 189.5

For 2019 we’re going to tweak the formula slightly, but the basics will be the same: only your best 3 seasons of any given game count and you get credit for all the league points you earn plus bonuses for winning games and winning your group (where the bonuses scale up depending on how difficult your division is). We feel this worked pretty well (especially for a first attempt), but the one tweak we want to make is to reward folks for maintaining their position in the higher divisions: 2nd place – 5th place in Division 1 will now receive 5 bonus points and 2nd – 5th in each Division 2 Group will earn 2 bonus points.

We don’t have separate official awards for each of our 5 online games, but that’s not going to stop me from pointing out who our highest scorers were. I’ll be looking at aggregate scores here (aka, the sum of your best 3 seasons) since that’s what counts toward Player of the Year. 

Allan scored 144 of his points in Brass, which was tops. Jon Wilcox pipped Maciek Dud 136-135 for the second best Brass year. Brass has proven to be our fastest game, by the way, with 7 different seasons happening during 2018. Andrew Emerick and Scott Rothstein rounded out the top 5 with 115 and 111.

Eric Freeman had the best year in Castles of Burgundy, winning Division 1 in 2 of the 4 seasons that happened in 2018 to take home 135 points. Allan had to settle for 2nd here, with 119.5 points as he worked his way up the ladder, while Andrew Norgren was 3rd with 117, Ming Wei Liem was 4th at 112, and Chris Bert was 5th at 111.

Switching to the app for Through The Ages helped us get in 5 seasons over the course of 2018. Allan spent all 5 in Division 1, winning it twice, but his 142 points was actually 1 less than Eric Krasnauskas (aka Kolo), who only played 3 seasons but won all 3 of them, climbing from Division 3 up to Division 1 (which he won last season). Eugene Harvey was 3rd with 122. Only 2 others broke 100 points: Luis Leitao (104) and Ray Fernandez (103).

To the surprise of absolutely no one, Kyle Smith earned the most points in Thurn & Taxis (with 124). No one else has won Division 1 more than once, but Kyle has won it *5* times, including in 2 of the 4 seasons that happened in 2018. Other games have had 3-time winners (Eric Freeman in Castles and Petri Savola in Agricola), but Kyle’s dominance of Thurn & Taxis is the most complete of any online Meeple League game. Rob Kircher’s 112 was 2nd for 2018 while my own 102 was 3rd. Alex Bove was 4th on 99, meanwhile with 98 points and 5th place overall this is apparently Allan’s worst game!

Agricola seasons are our longest and there were only 3 in 2018, so there was no opportunity to ignore a bad season. Manpanzee was the clear winner with 139.5 points. Having won his Division 4 group in late 2017, Elliot started 2018 by winning his Div 3 group, then won his Div 2 group, then won Division 1! Allan was 2nd with 114 as he also completed his own rise up the ladder into Division 1. 3rd place for the year was a tie between William Francis and ecotone at 105.5, with Terry Borer being the only other players to break 100 (which he did half half a point).

All in all 2018 was a very successful year for us – lots of people got to play lots of board games. Here’s hoping 2019 is even better!

BPA Agricola Online Tournament 2018

This is the home page for a Boardgame Players Association “Play By Email” tournament for Agricola in 2018. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the tournament mode and draft 7 settings on boiteajeux.net.

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the playoffs.

(Quarterfinal Stage: If more than 60 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage. We have 45 players so there will not be a quarterfinal stage.)

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games and each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats and quarterfinals, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than six weeks. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played on Boiteajeux.net using the Tournament Mode (aka, there is the usual banned list) and Draft 7 settings.

Schedule

Registration Opened: August 20, 2018

Registration Closed: October 1, 2018

Heat Stage Began: October 5, 2018

Semifinals Begin: December 11, 2018

Finals Begin: March 2019

Game Results

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Agricola Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

Game Assignments for the Heats are posted below. Each player should be in exactly 3 games (with no overlapping opponents).

Players in BPA Game Name PBeM Tournament

These people are signed up for the tournament:

2018 Meeple League Games and Events

2018 Live Play Lineup

The games listed below are the 2018 Meeple League games for live events. Tournaments in these games will be sanctioned and tracked all year starting with our kick-off events: Total Confusion 32 and PrezCon 25, both in February.

  • Castles of Burgundy
  • Catan
  • Great Western Trail
  • Lords of Waterdeep
  • Puerto Rico
  • Saint Petersburg
  • Splendor
  • Stone Age
  • Ticket to Ride
  • Terraforming Mars

Terraforming Mars and Great Western Trail are new this year.

Online Tournaments Growing

We now have 5 active online tournament games:

  • Brass
  • Castles of Burgundy
  • Thurn & Taxis
  • Through the Ages: A New Story of Civilization
  • Agricola (1st edition)

All the games have run multiple seasons and have or will be soon starting their 2018 Year. At the end of this year, a 2018 Online Player of the Year will be determined. Watch for details (but playing a lot helps)!