BPA Agricola PBEM Tournament 2019

This is the home page for a Boardgame Players Association “Play By Email” tournament for Agricola for 2019. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the tournament mode and draft 7 settings on boiteajeux.net (which uses the original version of the game, minus a few tricky-to-program EIK cards).

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the playoffs.

Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games and each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats and quarterfinals, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than six weeks. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played on Boiteajeux.net using the Tournament Mode (aka, there is the usual banned list) and Draft 7 settings.

Schedule

Registration Opens: TBD (eta: Fall 2019)

Registration Closes: TBD

Heat Stage Begins: TBD

Quarterfinals Begin: TBD (if necessary)

Semifinals Begin: TBD or TBD

Finals Begin: TBD or TBD

Sign Up for BPA Agricola PBeM Tournament

If you want to play, please sign up below by using the form OR click on the link for just the form in a tab:

Agricola PBeM Signup

Players in BPA Agricola PBeM Tournament

These people are signed up for the tournament:

Enrolled players will be listed here.

Game Results

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Agricola Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

League and Game Assignments will be posted here.

Game option settings to use:

list of options to use on game platform.

BPA Through the Ages PBEM Tournament 2019

This is the home page for the 2019 Boardgame Players Association “Play By Email” tournament for Through The Ages. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

Games will be 4-player games whenever possible, using the app that launched in 2017 for iOS, Android, and Steam. You must own the app in order to participate in the tournament. Games will use “Rules: Digital” (which, yes, is slightly different from the tabletop version of the game but the massive quality of life gains are worth it) and “Default Asynch” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot). 

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the semifinal.

(Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.)

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games. Each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played exclusively on the (awesome) app from Czech Games.

Schedule

Registration Opened: October 2018

Registration Closed: January 13, 2019

Heat Stage Began: January 15, 2019

There was no Quarterfinal stage 

Semifinals Begin: March 27, 2019

Finals Began: May 13, 2019

Game Assignments

Matches should be created inside the app using “Rules: Digital” and “Default Asynch” timing.

Click Here to See Just the Assignments

Game Results

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Through the Ages Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Sign Ups Are Closed

The tournament has started.

Players in BPA Through the Ages PBeM Tournament

These people are signed up for the tournament:

Players will be listed here as they sign up.

BPA Brass Tournament 2019

This is the home page for a Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2019, then you are already a member. If not, you can purchase a “Associate Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGMs: Bruce Hodgins and Rob Murray

Format

Please note that the format is different from the WBC tournament. All games in this tournament will have 4 players, and players will be randomly be assigned a starting position in each game.

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.

For new users to OrderOfTheHammer, please note that accounts will have to be manually activated by the webmaster here. You may sign up below once you have created an account, even if it hasn’t been activated yet.

Ties: We will use the in-game tiebreakers for finish positions. The 1st tiebreaker is income space, the 2nd tiebreaker is cash on hand, and the 3rd tiebreaker is hypothetical turn order in rail turn 9.

Standings: In each stage, you will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Any ties in the standings will be broken by average % of winner’s score. Standings will not carry over between stages, although semifinal games will be seeded based on heat standings.

Heat Stage: You will play in 4 simultaneous asynchronous games, all against different participants as determined by a roll of the dice. If we have at least 32 participants, then the top 16 in the heat standings will advance to the semifinals.
 
3/5 Update: We have 30 participants confirmed, so the top 15 in the heat standings will advance to the semifinals.
 

Semifinal Stage: All qualifiers will play in 4 simultaneous asynch games. If we have at least 32 participants, then the 16 qualifiers will be divided into quartiles based on the heat standings. You will play every semifinalist not in your quartile exactly once, according to the game assignments below. The top 7 in the semifinal standings will advance to the finals.

[If we have less than 32 participants, the top half (rounded down) in the heat standings will advance to the semifinals. This is to comply with BPA regulations. In this case, the semifinal game assignments will be adjusted at the start of the tournament. The first priority for these assignments would be to minimize the number of repeat matchups, and the second priority would be to minimize the number of matchups between the top 4 players in the heat standings. The top 7 in the semifinal standings will still advance to the finals.]

3/5 Update: The top 15 in the heat standings will advance to the semifinals. Each of the qualifiers will play all the other semifinalists except for 2 with similar records. Each of the top 4 from the heat standings will play no more than 2 of the other top 4 players.

Final Stage: The 7 qualifiers will play in 4 simultaneous asynch games. Each of the other finalists will be in 2 of them. The top 6 finishers will be awarded BPA laurels.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: January 2, 2019

Registration Closed: March 5, 2019

Heats Began: March 7, 2019

Semifinals Began: April 14, 2019

Finals Began: May 27, 2019

Signups are now closed

Tournament Report

30 BPA members entered the first Brass PBEM tournament, including 8 of the top 10 laurelists in the event’s history. In total, 42 games of Brass: Lancashire were played over three rounds. In each round, each participant played 4 games and earned 10 points for a win, 6 points for second place, 3 points for third place, and 1 point for fourth place. The top 15 in the heat standings advanced to the semifinals, which were somewhat seeded; each participant played once against all of the other semifinalists except for two with similar records to themselves. The top 7 in the semifinals then advanced to the finals, where they played all of the other finalists twice. The laurelists were determined by the standings in the finals only.

Highlights of the heat stage included a win by tiebreaker by Antero Kuusi over John Corrado, and the largest margin of victory in the tournament: a 53-point win by Andrew Emerick. DJ Borton topped the heat standings with 3 wins and a second, and the other “seeds” went to Nick Henning, Mike Turian, and Andrew Emerick.

In the semifinals, DJ Borton set the high score for the tournament; he flipped 3 advanced ports and 3 advanced iron works in the canal era en route to 190 points. But it was Andrew Emerick who had the most dominant round, winning all four of his games! Rob Murray, DJ Borton, Rob Flowers, Allan Jiang, Jack Jung, and John Corrado also qualified for the finals.

The finals were well played by all contestants. In four games, two players used a cotton strategy, one player used a port strategy, and one player used neither. And in the other three games, two players used a cotton strategy and two players used a port strategy. In the opinion of the GM, these are the two most optimal balances between the strategies, and make for games in which all of the strategies are highly competitive. And indeed, the finals did deliver the closest game from first to last in the tournament. Andrew Emerick, using a cotton strategy scored 149 points, to Rob Murray’s 148 (port), Jack Jung’s 147 (cotton), and DJ Borton’s 142 (port).

In the end, there were three double-winners in the finals. All three happened to use a cotton strategy twice and a port strategy twice. So it was the non-win finishes that determined the order at the top of the final standings. By virtue of two second-place finishes in addition to two wins, Rob Murray took home the championship.

Final Standings:

  1. Rob Murray
  2. Andrew Emerick
  3. Allan Jiang
  4. DJ Borton
  5. John Corrado
  6. Rob Flowers

Thank you to Jack Jung and AGMs Bruce Hodgins and Rob Murray for their help in planning and running  the tournament, Randy Buehler for online templates and inspiration for the tournament format, Rich Shay for providing us with a website, and Philip Eve for the implementation of Brass at brass.orderofthehammer.com.