Agricola Online Tournament

Season 16 Standings

As games end the standings are updated. See how each league is doing and check on your friends and rivals. You can see lifetime standings HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Report Season 16 Agricola Online Tournament Game Results

Record the results at www.meepleleague.club

Game Assignments

Your Season 16 Game Assignments will be on www.meepleleague.club when the season starts. You should also receive an email from the GM. All the game assignments are available below when the season starts.

This Agricola league uses the online implementation of the Revised Edition of Agricola at www.boardgamearena.com. Games must be created with the Tournament mode setting (which just means the banned list used in most tournaments is implemented) and “Draft 7” will be used to distribute occupations and minor improvements from all 3 of the implemented decks: E, I, and K, though there are a few cards from the printed version of the game that have not been implemented  (see the article about online Agricola).

Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results using the form further down the page.

If you have trouble reading the iframe, click on the title below to open it in its own tab.

Game Assignments

Sign Ups Closed for Season 16 of
Agricola Online Tournament

Sign ups for the next season will be available on:

bucketofdice.com

Make sure you have an account on:

www.bucketofdice.com

If you don’t already have one, create an account for the sign up system the Meeple League is using. Be sure to add your boiteajeux user name (and any others you have) to your account.

When you login you will see all the events open for sign up.

Players are sorted into groups of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

Our Agricola tournaments use the online implementation at www.boardgamearena.com. Drafting is used.

You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the website a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.

Previous Season Results

The results of the last season (15) are here. The overall standings are on a separate page. Please see the menu under Standings.

If the frame below is hard to read on your device follow the link:

Tournament Results

Castles of Burgundy Online Tournament

Registration Open for
Season 20

Registration is now open for Season 20 at meepleleague.club.  To register for the next season:

  • Go to meepleleague.club.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

Standings Season 19

As games end the standings are updated. See how each group is doing and check on your friends and rivals. You can see lifetime standings HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Season 19 Game Assignments

Group and Game Assignments for Season 19 are posted here.

The Castles of Burgundy tournament uses the online implementation on Board Game Arena. Use the “identical random board for all players” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results on bucketofdice.com.

If you have trouble viewing the list below, click here to see just the listing.

Report Season 19 Game Results

Game results are now reported on bucketofdice. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

Last Season Standings

Lifetime Castles of Burgundy Meeple League standings leader Eric Freeman won the First Division for the 7th time in season 19.  Mike Munson and Chris Bert will join the top division in Season 20 after each won their respective divisions in the second tier.  Robb Effinger won all four games in his first season to earn promotion to Division 2 alongside SkipMc and Rob Flowers.

If the frame below is hard to read on your device follow the link:

Tournament Results

Overview

Players are sorted into Groups of 7 players each based on previous results, so you should be matched against players of about your ability. In each season, you will play in 4 simultaneous games and each other member of your league will be in exactly two of them. Do well and you’ll get promoted to a tougher division. Do badly and you’ll drop to an easier one. Full details about our format and scoring system (which is the same for all our online leagues) are here: rules page.

Our Castles of Burgundy tournament use the online implementation at boardgamearena.com. We use the “identical random board” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

After signing up, you will receive an email notifying you once the schedule has been posted. If you do sign up, you are committing to checking the website multiple times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend, for example), but in general we’re hoping game lengths will be measured in weeks not months.

To break placement ties within games, if two or more players are tied on VPs, the tie will go to the player with the most empty spaces remaining on their board. If still tied, the tied player who moved last in the final turn will win the tie.

Thurn & Taxis Online Tournament

Season 25 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals.

Lifetime standings can be seen HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Game Assignments

Season 25 Matches

Our Thurn & Taxis tournaments use the online implementation at www.yucata.de. We use the original version of the game – no expansion content, and no special options.

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

Your tables are also available on bucketofdice.com.

If you have trouble viewing the list below, click here to see just the listing.

Thurn & Taxis Next Season
Sign Ups Open

You can sign up for the next season on bucketofdice.com.

If you haven’t already, create an account for yourself:

  • Go to bucketofdice.com.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

A new feature allows you to withdraw from a tournament while registrations are still open. Just click the “Withdraw” button next to each entry for tournaments that have not started.

Report Season 25 Results

Game results are now reported on bucketofdice. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Be sure to add the seat number of the player who triggered the game end.

Last Season Results

slewinter won Division 1 in Season 24.

Lifetime standings can be seen HERE.  

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Through the Ages Tournament 2022

This is the home page for the 2022 Boardgame Players Association “Play By Email”  tournament for Through the Ages. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2022, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org.
This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.
 

GM: Allan Jiang

AGMs: Randy Buehler and Galen Loram

Tournament Format

This tournament will be played on the TTA app by Czech Games that launched in 2017 for iOS, Android, and Steam. You must own the app AND the New Leaders and Wonders expansion in order to participate in the tournament.
 
This tournament using the TTA app Tournament feature, which will automatically create games, balance seat order in the final round (and possibly also in the semifinals), record finished games, and automatically calculate standings.
 
Games will be 4-player, use “Random Mix” for the card set, “Rules: Digital”, and “Default Async” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot).

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In each stage, all players will play in 4 simultaneous asynchronous games.
 
Advancement: Advancement will depend on number of participants.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 5 in semifinal standings will advance to the finals where each finalist will play the others three times each.
  • 32-47 participants: Top 16 in heat standings will advance to the semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
  • 48+ participants: Top 20 in heat standings will advance to the semifinals where each semifinalist will play 12 different opponents; seeds 1-4 will not play each other, seeds 5-8 will face exactly one top 8 player in each game, and seeds 9-20 will face either one or two top 8 players in each game. Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Points for tied positions in games will be divided evenly among the tied players.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Later average seat order in current stage, then in previous stage(s)
  7. Random

Resignation: Players may resign as their political action prior to age IV, by clicking on ‘Game Menu’, ‘Forfeit the Game’, and ‘More about resigning”. A player who resigns will place last among the players currently in a game, and will still earn tournament points
accordingly.

Bot Alert: When a player runs out of time or abandons a game, the app replaces that player with a bot. This is generally unpleasant for all parties involved, so please resign on your political action if you will not be finishing the game. You will not receive any points for games in which you were replaced by a bot, while the remaining players will receive points according to their finish rank including the bot.
 
If a player is replaced by a bot in age I and in the first two weeks of a stage, then the game is to be restarted as a 3-player game unless all players agree to continue playing with the bot. If a player is replaced by a bot at any other point, then the game may be restarted as a 3-player game if all players agree and the GM approves, on the basis that this restart will not prolong the stage.
 

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Sportsmanship: Please be respectful to your opponents. Each player is entitled to make their own decisions in the game. However, it is not permitted to discuss pacts before offering them, to reveal any hidden information, or to intentionally help another player without any personal benefit in game. If you have any concerns, please contact the GM team.

Schedule

Registration Opens: May 30, 2022

Registration Closes: July 22, 2022

Heat Stage Starts: August 1, 2022

Semifinals Start: September/October 2022
 
Finals Start: November/December 2022

Game Assignments

We will use the CGE tournament feature to automatically create games.

Game Results

We will use the CGE tournament feature to automatically track standings.

Sign Ups

Through the Ages Online Tournament

Season 23 Standings

As games end the standings are updated. See how each league is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

Season 23 Game Assignments

Players will find their game game assignments on bucketofdice.

The Through the Ages tournament uses Czech Games Edition application of the game. 

OR link to a page/tab.

Sign Up for Next Season

You can sign up for the next season on bucketofdice.com.

Remember, the Tournament now uses the expansion cards set. You must have that to play.

If you don’t already have one, create an account for the sign up system the Meeple League is using. Be sure to add your Czech Game Edition online user name (and any others you have) to your account.

bucketofdice.com

Under the Play! menu select Register for Tournament to see all the events open for sign up.

Our TTA event uses the online implementation on ios, Android and Steam (for Mac and Windows) from Czech Game Edition. The app is based on the most recent edition of the game (“A New Story of Civilization”) and no house rules.

Players are sorted into Groups of 7 players based on previous results.  In a season, each player plays in 4 games and each other member of your Group will be in 2 games against you. Winning a game is worth 10 points, 2nd is 6, 3rd place gets you 3 points, and 4th nets 1. You can read more details about the rules for Meeple Leagues HERE.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the app a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.

To sign up for this (and future) season of Through the Ages, you must create an account at BucketofDice.com.

Add your user name on the Czech Game Editions application and then sign up.

This system is run by the Meeple League, but has a separate domain name because it isn’t part of our WordPress system. We are developing it on our own.

The reason we are doing sign ups with it now is to make sure players are credited for participation in all Meeple League events. Mis-typed and slight variations in names causes many problems with our previous sign up and score reporting system. Having your own identity for use in all events saves a lot of sifting through data.

Through the Ages Online Tournament
Report Results

The winner of each game should report the result on bucketofdice, but if a day or two has gone by and the score isn’t reflected in the standings then anyone else should please feel free to make sure we get the scores.

Standings update immediately once results start coming in.

Previous Season Results

Season 22 is over. If any new results have to reported, email the game coordinator.

Lifetime standings are available.

If the frame below is hard to read on your device follow the link:

Tournament Results

Brass Online Tournament

Season 20 Standings

Season 20 results will be here as the results reported. You can see lifetime standings HERE.

Click to see results on separate tab

Brass Online Tournament
Season 20 Report Results

Only the winner of each game should record the results. Please, use the form below. Use bucketofdice to report the results.

https://www.bucketofdice.com

Season 20 Game Assignments

Group and Match Assignments for Season 20 are here. You can also see your games on bucketofdice. You may choose any color, as the webmaster of Order of the Hammer has confirmed that Start Player can not be predetermined and this capability will not be instituted.

Be sure to name the game using the game name below and invite the other players listed. All games should be password protected using the word “meeple” in all lowercase letters.  Any player may set up the game, but the winner of each game is responsible for entering the results using the  game results report form.

See in separate tab.

Sign Ups Closed for
Season 20

Missed it? Fill out the form for notification of the next season.

Make sure you have a user identity and sign up at:

bucketofdice.com

If you don’t already have one, create an account for the sign up system the Meeple League uses. Be sure to add your orderofthehammer user name (and any others you have) to your account.

You can sign-up by clicking the button on the home page or use the Play! menu and select Register for Tournament to see all the events open for sign up.

Players are sorted into groups of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

You’ll receive a notice in your email once the pairings are ready.

Last Season Results

Alexandre Fafard has broken through the Andrew Emerick streak of dominance by winning Brass Season 18.  Andrew still came in strong by finishing in second, as Alex’s 3 wins were too much to overcome.  Rob Flowers rejoins the top tier for Season 19, joined by Scott Rothstein after Division 2 victories.

You can see lifetime standings HERE.

Click here to see standings is a separate tab/window.

Brass Online Tournament News

Tournament format:

Players will be sorted into Groups of 7 players based on previous results. In a season, each player plays in 4 games. Each other member of your Group will be in 2 games against you. You can read the full details about league and scoring rules HERE.

Brass is Martin Wallace’s game of economic development in the early Industrial Age around Manchester and Liverpool.

Our Brass tournament will use the online implementation at brass.orderofthehammer.com. We will use the original version of the game – no expansion content, and no special options. You’ll receive a notice in your email once the matchups are ready. If you do sign up, you are committing to checking the website a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend), but in general we’re hoping game lengths will be measured in weeks not months.

Good luck!

BPA Brass Online Tournament 2021

NOTE: THIS TOURNAMENT HAS BEEN CANCELLED BECAUSE THE WEB IMPLEMENTATION HAS BEEN DELETED 🙁


This is the home page for the 2021 Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2021, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGMs: Rob Murray and Rob Flowers

Format

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.
 

For new users to OrderOfTheHammer, accounts will have to be manually activated by the webmaster here. *Please create an account and request activation ASAP, as the webmaster does not check the activation thread very frequently.* You may still sign up below once you have created an account, even if it hasn’t been activated yet.

All games in this tournament will have 4 players.

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In the heats and semifinals, all players will be in 4 simultaneous asynchronous games. In the finals, all finalists will play 2 simultaneous asynchronous games if there are 24-31 total participants, and 4 simultaneous async games if there are 32+ participants.
 
Advancement: Advancement will depend on number of total participants.
  • 24-25 participants: Top 12 in heat standings will advance to the semifinals where each semifinalist will play one opponent twice, and everyone else once; repeat matchups will be #1 vs #12, #2 vs #11…#6 vs #7 in heat standings. Top 4 in semifinal standings will advance to a 2-game final with relatively balanced seat order.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 4 in semifinal standings will advance to a 2-game final with relatively balanced seat order.
  • 32+ participants: Top 16 in heat standings will advance to semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. We will use the in-game tiebreakers for finish positions: 1) income space, 2) cash on hand, 3) hypothetical turn order in rail turn 9. Each stage will have its own standings.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Total endgame income steps in current stage, then in previous stage(s)
  7. Random

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: June 13, 2021

Registration Closes: July 25, 2021

Heat Stage Started: August 3, 2021

Semifinals Start: September/October 2021
 
Finals Start: late November 2021

Game Assignments & Standings

All game assignments and standings are in the Google Sheet that was linked in an email to all participants on August 3, 2021. Please contact me if you’ve lost that link.

Signups

Signups are closed.

BPA Through the Ages Tournament 2021

This is the home page for the 2021 Boardgame Players Association “Play By Email”  tournament for Through the Ages. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2021, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.
 

GM: Allan Jiang

AGMs: Randy Buehler and Galen Loram

Tournament Format

This tournament will be played on the TTA app by Czech Games that launched in 2017 for iOS, Android, and Steam. You must own the app AND the New Leaders and Wonders expansion in order to participate in the tournament.
 
The GM will attempt to run this tournament using the TTA app Tournament feature, which will require an extra confirmation step by participants. The Tournament feature will automatically create games, balance seat order in the final round (and possibly also in the semifinals), record finished games, and automatically calculate standings.
 
Games will be 4-player, use “Random Mix” for the card set, “Rules: Digital”, and “Default Async” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot).

Stages: There will be 3 stages in the tournament: heats, semifinals, and finals. In each stage, all players will play in 4 simultaneous asynchronous games.
 
Advancement: Advancement will depend on number of participants. Details on semifinal matchups are subject to change depending on the capabilities of the TTA app Tournament feature.
  • 26-31 participants: Top 13 in heat standings will advance to the semifinals where each semifinalist will play all others once. Top 5 in semifinal standings will advance to the finals where each finalist will play the others three times each.
  • 32-47 participants: Top 16 in heat standings will advance to the semifinals where each semifinalist will play all others once, except those in their quartile (i.e. top 4 in heat standings will not play each other). Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
  • 48+ participants: Top 20 in heat standings will advance to the semifinals where each semifinalist will play 12 different opponents; seeds 1-4 will not play each other, seeds 5-8 will face exactly one top 8 player in each game, and seeds 9-20 will face either one or two top 8 players in each game. Top 7 in semifinal standings will advance to the finals where each finalist will play the others twice each.
Standings: Each stage will have its own standings. You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Points for tied positions in games will be divided evenly among the tied players.
 
Standings Tiebreakers:
  1. Points in the semifinals (if applicable)
  2. Points in the heats (if applicable)
  3. Average % of winner’s score in current stage
  4. Head to head record in current stages, then in previous stage(s)
  5. Average points of opponents played in current stage (strength of schedule)
  6. Later average seat order in current stage, then in previous stage(s)
  7. Random

Resignation: Players may resign as their political action prior to age IV, by clicking on ‘Game Menu’, ‘Forfeit the Game’, and ‘More about resigning”. A player who resigns will place last among the players currently in a game, and will still earn tournament points accordingly.

Bot Alert: When a player runs out of time or abandons a game, the app replaces that player with a bot. This is generally unpleasant for all parties involved, so please resign on your political action if you will not be finishing the game. You will not receive any points for games in which you were replaced by a bot, while the remaining players will receive points according to their finish rank including the bot.
 
If a player is replaced by a bot in age I and in the first two weeks of a stage, then the game is to be restarted as a 3-player game unless all players agree to continue playing with the bot. If a player is replaced by a bot at any other point, then the game may be restarted as a 3-player game if all players agree and the GM approves, on the basis that this restart will not prolong the stage.
 

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Sportsmanship: Please be respectful to your opponents. Each player is entitled to make their own decisions in the game. However, it is not permitted to discuss pacts before offering them, to reveal any hidden information, or to intentionally help another player without any personal benefit in game. If you have any concerns, please contact the GM team.

Schedule

Registration Opens: June 13, 2021

Registration Closes: July 25, 2021

Heat Stage Starts: ~August 4, 2021

Semifinals Start: September/October 2021
 
Finals Start: November/December 2021

Game Assignments

We will use the CGE tournament feature to automatically create games. Tournament link is at https://account.czechgames.com/tournaments/detail/3172

Standings

We will use the CGE tournament feature to automatically track standings. Tournament link is at https://account.czechgames.com/tournaments/detail/3172

Signup is now closed

Egizia Online Tournament

Season 7 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals. You can see lifetime standings HERE.

Game Assignments

Our Egizia tournaments use the online implementation at www.yucata.de. We use the original version of the game with the following two variants:

  • Game without Nile card “Draw + 2 sphinx cards”
  • Game without Sphinx card “For each 10 p. you scored take 1 p. more”

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

One note on the Yucata implementation: Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase.  They cannot be activated after the building phase begins.  This is different from how they are often played in person.

If you have trouble viewing the list below, click here to see just the listing.

Season 7 Matches

Report Season 7 Results

Game results are now reported on meepleleague.club. Login and go to the information about the table that is finished.

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

Last Season Results

Chris Wildes won Division 1 for the first time in Season 6.  Andrew Emerick and Mike Turian each won three games in their respective divisions to earn promotions to the top flight for Season 7.

Lifetime standings can be found HERE.

If the frame below is hard to read on your device try viewing the spreadsheet HERE.

A

Egizia on Yucata FAQ

The implementation of Egizia on Yucata.de has a few interactions that are different from how the game is often played in person.  I have listed some of the notable differences and reminders below and I recommend reading the full game rules on the site here: https://www.yucata.de/en/Rules/Egizia

  • Both the “You can place a ship on a full building site” and the “You can build first wherever you have a ship” must be activated during the Nile (boat placement) phase. They cannot be activated after the building phase begins.
  • The “You can place a ship on a full building site” card can only be applied to one building site. You must have already placed a speculative boat at this location.
  • The “You can sell up to 10 stones” and “Add 6 stone” cards must be activated on your turn. They can be activated during the Nile phase or the Building phase. However, you will not be prompted to activate these cards in between phases, or at the end of the game.
  • The two once-per-round crew upgrade permanent cards can be used during the Building phase (after feeding), but only if you have a ship at a building location.  If you do not have a ship at a building location, you will not be prompted to use these cards.  If you have only speculative ships, you will only be given an opportunity to use these cards if one of those speculations succeeds.
  • No cards may be used during final scoring.  All cards must be used, if desired, on your turn.  Therefore if your last build is speculative and that speculation fails to allow you to build, then you will not be given an opportunity to use these cards.  This is primarily relevant to the “You can sell up to 10 stones”, “Add 6 stone”, and “Field Upgrade” cards.

Registration Closed for Season 6

Registration is now closed for Season 6 at meepleleague.club.

If you haven’t already, create an account for yourself:

  • Go to meepleleague.club.
  • Login  OR
  • Create an account (Register on the menu), if you do not already have one. Then activate it. If you do not receive an email quickly, please check your spam folder for the activation email.
  • Under Manage Account, select Game Names and enter your game name ids. You only need to do this once for each id. Check the spelling, as some game platforms are case-sensitive.
  • Register on the Home page or use the Play! menu, select Register for Tournament.
  • You should receive a confirmation email. If you do not, check your spam folder.

Questions?

Feel free to email the GM with any questions you might have.

BPA Brass Online Tournament 2020

This is the home page for a Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2020, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGM: Rob Murray

Format

Please note that the format is different from the WBC tournament. All games in this tournament will have 4 players, and players will be randomly be assigned a starting position in each game.

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.

For new users to OrderOfTheHammer, please note that accounts will have to be manually activated by the webmaster here. Please sign up below once you have created an account, even if it hasn’t been activated yet.

Ties: We will use the in-game tiebreakers for finish positions. The 1st tiebreaker is income space, the 2nd tiebreaker is cash on hand, and the 3rd tiebreaker is hypothetical turn order in rail turn 9.

Standings: In each stage, you will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Any ties in the standings will be broken by average % of winner’s score. Standings will not carry over between stages, although semifinal games will be seeded based on heat standings.

Heat Stage: You will play in 4 simultaneous asynchronous games, all against different participants as determined by a roll of the dice. If we have at least 32 participants, then the top 16 in the heat standings will advance to the semifinals. If we have less than 32 participants, the top half (rounded down) in the heat standings will advance to the semifinals.
 

Semifinal Stage: All qualifiers will play in 4 simultaneous asynch games. The first priority for these assignments would be to minimize the number of repeat matchups, and the second priority would be to minimize the number of matchups between the top 4 players in the heat standings. The top 7 in the semifinal standings will advance to the finals.

Final Stage: The 7 qualifiers will play in 4 simultaneous asynch games. Each of the other finalists will be in 2 of them. The top 6 finishers will be awarded BPA laurels.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: January 3, 2020

Registration Closed: February 23, 2020

Heat Stage Started: April 3, 2020

Semifinals Started: May 14, 2020
 
Finals Started: June 9, 2020

 

Tournament Report

28 BPA members entered the second Brass PBEM tournament. 49 games of Brass: Lancashire were played over three rounds, and in every round each participant played four games. The tournament cut to 14 players in the semifinals and 7 players in the finals, and followed the same format as last year’s tournament.

In the heats, Eric Freeman achieved the tournament’s high score of 185, in a game where he scored all four of his iron works, a port and a shipyard in the canal era. Jason Pytka achieved the largest margin of victory with a 42-point win. Two games were decided by a tiebreaker, with John Emery and Paul Sampson both prevailing over Jack Jung by virtue of higher final income. Defending champion Rob Murray had the best record with three wins and a second, and the other seeds went to Jay Spencer, DJ Borton, and Rob Kircher. There was a four-way tie for the last two spots in the semifinals, and past WBC champions Philip Shea and Bruce Hodgins both barely missed the cut according to the standings tiebreaker, average % of winner’s score.

The semifinals were competitive, with all players achieving at least one second place finish. Ben Scholl won one of his games by 42 points, matching the tournament’s largest margin of victory. Another game was decided by a tiebreaker, with DJ Borton prevailing over Andrew Emerick. Ben Scholl led the pack this round with three wins and a second, and was joined in the finals by DJ Borton, Allan Jiang, Rob Murray, Jason Pytka, Jay Spencer, and Jay Matthews.

The finals were the fastest stage, taking just 16 days to complete. In three games, two players used a cotton strategy, one player used a port strategy, and one player used neither. In another three games, two players went cotton and two players went ports. And in one game, three players chose cotton while one player chose ports, which unsurprisingly resulted in the port player winning. Overall, there was a good balance as cotton strategies won four games and port strategies won three games.

In a repeat from last year, there were three double-winners in the finals. And in a repeat from last year, Rob Murray’s other finishes were the best, with a second and a third in addition to his two wins to defend his championship. Interestingly, Rob’s winning path saw him go for cotton in all of his games.

Final Standings:
1. Rob Murray
2. Allan Jiang
3. DJ Borton
4. Jason Pytka
5. Ben Scholl
6. Jay Matthews