Castles of Burgundy Online Tournament

Sign Up for Season 8
Castles of Burgundy Online Tournament

Sign up by using the form below by OR click on the link for just the form in a tab.

Alternatively, get a jump on next year’s tournaments by going to bucketofdice.com and creating an account for the new sign up system the Meeple League will be using in 2019. After creating an account, add your boiteajeux user name (and any others you have) to your account.

Castles of Burgundy Season  8 Sign Up

Standings Season 7

As games end the standings are updated. See how each group is doing and check on your friends and rivals. You can see lifetime standings HERE.

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Tournament Results

The winner of each game should record the results using the form below

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM 

Report Season 7 Game Results

Season 8 Game Assignments Will be Here When Season Starts

Group and Game Assignments for Season 8 will be here.

The Castles of Burgundy tournament uses the online implementation at www.boiteajeux.net. Use the “single random board” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results using the form further down the page.

If you have trouble viewing the list below, click here to see just the listing.

Assignments will be posted here

Last Season Standings

Season 6 games should have ended.

 If you need to report a late game, email the results to online_league@meepleleague.com

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Tournament Results

Overview & News

Season 6 is complete and all results have been posted.

Meeple League’s Season 7 of Castles of Burgundy is starting.

Players are sorted into Groups of 7 players each based on previous results, so you should be matched against players of about your ability. In each season, you will play in 4 simultaneous games and each other member of your league will be in exactly two of them. Do well and you’ll get promoted to a tougher division. Do badly and you’ll drop to an easier one. Full details about our format and scoring system (which is the same for all our online leagues) are here: rules page.

Our Castles of Burgundy tournament use the online implementation at www.boiteajeux.net. We  use the “single random board” variant, which means that all 4 players in a game will play on the same board, and which board it is will be determined randomly.

After signing up, you will receive an email notifying you once the schedule has been posted. If you do sign up, you are committing to checking the website multiple times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend, for example), but in general we’re hoping game lengths will be measured in weeks not months.

The event sign up form will email you as soon as you submit it.

Brass Online Tournament

Season 9 Standings

Season 9 results will be here as the results reported. You can see lifetime standings HERE.

Click to see results on separate tab

Brass Online Tournament
Season 9 Report Results

Only the winner of each game should record the results. Use the form below.

CLICK HERE TO SEE JUST THE FORM.

Season 9 Game Assignments

Group and Match Assignments for Season 9 will be here. You may choose any color, as the webmaster of Order of the Hammer has confirmed that Start Player can not be predetermined and this capability will not be instituted.

Be sure to name the game using the game name below and invite the other players listed. All games should be password protected using the word “meeple” in all lowercase letters.  Any player may set up the game, but the winner of each game is responsible for entering the results using the  game results report form.

See in separate tab.

Sign Ups Closed
Season 9 Started

Season 9 Registration is Closed

Fill out form to be notified of the next season.

Sign up below by using the form OR click on the link for just the form in a tab:

Brass Online Signup

Last Season Standings

Season 8 results should all be in. If you get a late result, contact the tournament administrator. You can see lifetime standings HERE.

Click here to see standings is a separate tab/window.

 

Brass Online Tournament News

A seventh season yielded a seventh unique winner in our Brass league, as Order of the Hammer shark, Maciek Dud, finally won his way into the top division and conquered all challengers.  Rob Flowers remains as the only player who has been in Division 1 since the inception of the league – no easy feat for a game as wild and dynamic as Brass.

Tournament format:

Players will be sorted into Groups of 7 players based on previous results. In a season, each player plays in 4 games. Each other member of your Group will be in 2 games against you. You can read the full details about league and scoring rules HERE.

Brass is Martin Wallace’s game of economic development in the early Industrial Age around Manchester and Liverpool.

Our Brass tournament will use the online implementation at brass.orderofthehammer.com. We will use the original version of the game – no expansion content, and no special options. You’ll receive a notice in your email once the matchups are ready. If you do sign up, you are committing to checking the website a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend), but in general we’re hoping game lengths will be measured in weeks not months.

Good luck!

Through the Ages Online Tournament

Sign Up Open for Through the Ages
Online Tournament Season 7

Sign up for season 7 of the Meeple League’s Through the Ages online tournament.

NOTE: This and future seasons use the app, not the website.

Players are sorted into Groups of 7 players based on previous results.  In a season, each player plays in 4 games and each other member of your Group will be in 2 games against you. Winning a game is worth 10 points, 2nd is 6, 3rd place gets you 3 points, and 4th nets 1. You can read more details about the rules for Meeple Leagues HERE.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

Our TTA event will now use the online implementation on ios, Android and now Steam (for Mac and Windows) from Czech Game Edition. The app is based on the most recent edition of the game (“A New Story of Civilization”) and no house rules.

You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the app a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.

If you want to play, please add your name to our interest list by using the form below by OR click on the link for just the form in a tab (you will still need to register for the season itself after you get the email telling you registration is open):

Through the Ages Sign Up

Season 6 Standings

As games end the standings are updated. See how each league is doing and check on your friends and rivals.

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Tournament Results

Through the Ages Online Tournament
Season 6 Report Results

Only the winner of each game should record the results. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Season 7 Pairings Will be Here

See below for your group and match assignmentse. When each game ends, the winner should report the scores using the form on this page. The Through the Ages tournament uses Czech Games Edition application of the game.

Pairing will be here

Previous Season Results

Season 4 games should be over. If any new results have to reported, email the game coordinator.

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Tournament Results

BPA Through the Ages PBEM Tournament 2019

This is the home page for the 2019 Boardgame Players Association “Play By Email” tournament for Through The Ages. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the app that launched in 2017 for iOS, Android, and Steam. You must own the app in order to participate in the tournament. Games will use “Rules: Digital” (which, yes, is slightly different from the tabletop version of the game but the massive quality of life gains are worth it) and “Default Asynch” timing (which means you have 24 hours to make a move once it is your turn, plus a time extension bank that refills whenever a new age begins … if you run out of time you will be dropped from the game and replaced by a bot). 

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the semifinal.

Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games. Each of the other finalists will be in 2 of them, and you will have each starting position exactly once. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played exclusively on the (awesome) app from Czech Games.

Schedule

Registration Opens: October 2018

Registration Closes: January 2, 2019

Heat Stage Begins: January 2018

Quarterfinals Begin: March 2019 (if necessary) 

Semifinals Begin: March or May 2019

Finals Begin: May or July 2019

Sign Up

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Sign Up Form

Game Assignments

Everyone in the Heat Stage should be in 3 games with no overlapping opponents. Matches should be created inside the app using “Rules: Digital” and “Default Asynch” timing.

Click Here to See Just the Assignments

Game assignments will be posted here when registration closes.

Game Results

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Tournament Results

Game results will appear here once play commences.

BPA Through the Ages Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Players in BPA Through the Ages PBeM Tournament

These people are signed up for the tournament:

Players will be listed here as they sign up.

Thurn & Taxis Online Tournament

Thurn & Taxis Season 10
Sign Ups are Open

Sign up for the tenth season. Please be consistent in spelling your name and username, as minor differences need to be resolved manually at this time. Click on the title below if you have trouble using the embedded form:

Sign Up for Season 10

Season 9 Standings

As games end the standings are updated. See how each Group is doing and check on your friends and rivals.

Lifetime standings can be seen HERE.

If the frame below is hard to read on your device follow the link:

Tournament Results

Thurn & Taxis Online Tournament
Season 9 Report Results

Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

Season 9 Matches

Our Thurn & Taxis tournaments use the online implementation at www.yucata.de. We use the original version of the game – no expansion content, and no special options.

Players are sorted into leagues of 7 players based on previous results.  In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.

Divisions are based on previous Season results. New players enter at the bottom level for their first season.

If you have trouble viewing the list below, click here to see just the listing.

Last Season Results

A new season (Season 8) and another Kyle Smith victory in Division 1.  That makes 4 of the 8 seasons to date that Kyle has won, as well as losing Season 7 on tiebreakers.  Season 9 also marks a new achievement for Kyle, as he is now the only player to have been in the top division for the first 9 seasons due to Alex Bove’s relegation after Season 8.  This much is clear, Kyle Smith is the King of Thurn & Taxis online.

Lifetime standings can be seen HERE.  They will be updated following the official conclusion of Season 9.

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Tournament Results

 
 

BPA Terra Mystica PBEM Tournament

This is the home page for a Boardgame Players Association “Play By Email” tournament for Terra Mystica. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Ryan Feathers

Format

All games will be 4-player games. We will use the base game rules with the following additions and modifications:

We will be using the variable turn order (VTO) rule introduced in the Fire and Ice Expansion

We will be using the following content from the 2015 mini-expansion

  • 4 new town tiles
  • Shipping bonus tile
  • Temple round scoring tile

Group Stage: Everyone who joins the event will play in 4 asynch games, which will launch simultaneously. As best as possible, players will be put into 7 player groups. Within those groups you will play every other player in your group exactly twice. Every player will start from each position (1st pick, 2nd, 3rd, 4th) exactly once. As necessary there may be a few groups of 6 or 8 players to make the overall numbers work. Players in those groups will still pick from each position exactly once.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Players who drop from a game will be awarded 0 points. The top point-earners from within each group will advance to the next round. As needed we will advance additional players to the next round based on the remaining player(s) with the most points. Tiebreaker will be average percentage of winners score across all 4 games played.

Semifinal Stage: This stage will only be necessary if 57 or more players enter the tournament. All group winners will advance to this stage. Then, we will advance additional players based on those who have the most points until we have a total player count that is a multiple of 7. These players will be put into groups of 7 and play 4 asynchronous games, just like the group stage. Group winners will advance to the finals, along with those remaining players who have the most points from the Semifinal round. Tiebreaker will be total points in the heat round, then percentage of winners score across the 4 games played in the SF stage.

Final Stage: 7 players will advance to this stage. They will be placed into 4 simultaneous games with each of the other finalists in 2 of them. Every finalist will be seated in the 1st, 2nd, 3rd, and 4th seat exactly once. Furthermore the games will be set up such that every finalist will be seated before every other finalist exactly once, as well as being seated after every other finalist exactly once. We use the same scale of points for each finish position as in the semifinals and group stages, and the final standings go by the points earned in the final stage. (Ties in the final stage will be broken by semifinal points, then group points, then average % of winner’s scores in the finals)

Note on Ties: There are no in game tiebreaker rules in Terra Mystica and this tournament will not use any either. For all players who end a game tied at a certain position they will share the points. For example if two players tie for 1st within a game they will both be awarded 8 points. (Splitting the 10 and 6 points for 1st and 2nd place).

Pace of Play: Games will be on a timer. Every player has an 8 hour grace period for every move, so their timer does not start deducting until after 8 hours. Therefore if a person diligently checked and made their moves every 8 hours they would never have any time deducted off of their clock. Games will be set to a time of 5 days plus 1 day per round. This still allows for a fairly leisurely pace of play while ensuring very slow players will get dropped so that games can end in a reasonable amount of time. In general this timer should ensure that games finish in about 8 weeks, with most finishing quicker than that. If you do wind up dropping in a game due to slow play you will be awarded 0 points for the game, regardless of your actual finish position.

Platform

Games will be played on https://terra.snellman.net/ using the above described settings. Just to reiterate that means games will have the following options in effect: Mini Expansion #1 (town tiles), Shipping bonus tile, Temple round scoring tile, and Turn order determined by passing order. Additionally the Time limit will be set to Chess Clock with settings of 5 days initial, 1 day added per round, and a grace period of 8 hours.

The platform does have one ease-of-life adjustment to the game rules; it does not strictly enforce turn order on leech decisions. This means that players can take turns even while another player may still have a leech decision to make. This helps speed up the pace of play dramatically. If you ever want to strictly enforce turn order for a leech decision, you can use the wait command to force that player to make their decision before you take your turn.

If there are any questions about how to use the platform please reach out to the GM Ryan Feathers.

Schedule

Registration Opens: September 17, 2018

Registration Closes: January 1, 2019

Group Stage Begins: Early January, 2019

Semifinals Begin: Early March, 2019(If Needed)

Finals Begin: Early May 2019, or if no SF needed, Early March 2019

Sign Up for BPA Terra Mystica PBeM Tournament

If you want to play, please sign up below by using the form OR click on the link for just the form in a tab:

Terra Mystica PBeM Signup

Players in BPA Terra Mystica PBeM Tournament

These people are signed up for the tournament:

Insert an iframe for the list of players from the appropriate tab on the Google Sheet for the tournament

Game Results

Note: Unlike other Meeple League events, players do not need to report results of their games. The GM is notified whenever a tournament game finishes and will be entering all results, as such players do not need to do so.

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

Insert an iframe for the tournament standings tab of the tournament's Google Sheet.

Game Assignments

League and Game Assignments will be posted here.

The GM will be creating all games, players will be placed into the games they are assigned to. (Unlike most PBEM websites, snellman.com allows game creators to just add players to a game without any action required by the player).

 

Insert iframe of game matches generated for the current round of the tournament.

NEW: Online Player of the Year in 2018

The Meeple League is proud to announce that we’re adding a new plaque to next year’s awards:

Online Player of the Year

We will keep track of everyone’s performance across all of our online leagues using the following point system:

  1. You get points equal to the league points you accumulate in every game you play, so the usual 10 points for 1st place in a game, 6 for 2nd, 3 for 3rd, and 1 point for finishing in 4th place.
  2. You get bonus points for each game you win
    1. 1-point bonus for winning a game in Division 3
    2. 2-point bonus for winning a game in Division 2
    3. 3-point bonus for winning a game in Division 1
  3. You also get bonus points for winning your group
    1. 2-point bonus for winning a Group in Division 3
    2. 5-point bonus for winning a Group in Division 2
    3. 10-point bonus for winning a Group in Division 1

One of our goals was to acknowledge the (much) tougher strength of schedule and accomplishment of winning the top divisions, while also making sure you didn’t need to be playing in the top Divisions to win this. Using the points above it works out that crushing a Division 3 Group 4-0-0-0 is worth about the same amount of points as winning 2 games and narrowly taking the Group in Division 1. This is our first year doing an Online Player of the Year, so there’s no guarantee we got all weights tuned correctly, but we feel pretty good about this as a starting point. Meanwhile, it is pure point accumulation, so the more leagues you play in, the more points you can get.
We currently run leagues for 5 games: Agricola, Brass, Castles of Burgundy, Through the Ages, and Thurn and Taxis. If we add any new games during 2018, they will count, too. For whatever it’s worth, we started our first two leagues in January and over the course of 2017 we ran 5 seasons of Thurn and Taxis and 4 seasons of Agricola (counting the two seasons that are currently in progress). We expect to open up at least two seasons for registration in December (Through The Ages season 2 and Castles of Burgundy Season 4) and those will count as the first events of the 2018 year.
Good luck and have fun!

Agricola Online Season 1 Report

Agricola Season 1 Wrap-Up

by Randy Buehler

Season 1 of the Agricola league was a smashing success, with the Meeple League’s largest turn-out for an online event so far and some great matches up and down the ladder. 77 players signed up to play, which meant 11 leagues spread across four divisions. I was the biggest winner, but by the narrowest of margins as I defeated Sceadeau d’Tela for the Division 1-A crown *on tiebreakers* (3 match wins to 2). Congratulations are also due to Bernt Nodland and Steven LeWinter, who won the two leagues in Division 2 and thus earned spots in the top division for season 2. (Steve’s win was particularly close with only 3 league points separating 1st from 4th in his league.) You can see all the standings HERE.

Season 2 is about to start, and the field has expanded to 96 competitors. That means there will be 7 leagues in division 4 and 14 leagues in total. Good luck to everyone as they try to win promotion, and have fun playing.

With season 1 in the books, I thought it would be interesting to see how accurate the initial seeds were. As you may recall, I did the initial player sort first by looking at BPA laurels and then at Elo ratings on boiteajeux. There has been some debate (bordering on trash talk) about how accurate Elo ratings are, and I saved a copy of everyone’s rating before the season began. I then looked at the absolute value of how far each player’s finish position was from the position that would be predicted by Elo or laurels. (In other words, if you had the 5th highest Elo in your league but finished 1st then you were 4 spots away from where you were predicted to be.)

Laurels did a significantly better job of predicting division 1 than Elo did (8 spots off in total versus 18), but in Division 2-A it was the other way around (20 spots off versus just 4). Meanwhile Division 2-B was close to a wash (12 off for laurels versus 10 off for Elo). If you add up all 3 leagues that included at least some players with laurels, Elo comes out looking a little better at 32 to 40 (or an average of 1.5 spots off per player versus 1.9). Meanwhile in Division 3 there were some major upsets, including division wins from each of the two lowest rated competitors, but Elo was a quite reasonable predictor if you ignore those two players (1.7 spots off per player, or 1.1 spots off per player if you ignore the two outliers).

One surprising fact about season 1 is that only one player managed to collect exactly a first, a second, a third, and also a 4th place finish. Ed Fear is apparently the Epitome of Average. Meanwhile the triple winners club included only 3 people and exactly one person managed to win all four of their games: William F, aka wsefranc, from league 4-D.

There were, unfortunately, some players who played too slowly in season 1. The vast majority of games were done by the end of March and I think that two-month timeline is what folks should see as acceptable (we started in the last few days of January). The truly unfortunate part of having a slow player is that they impact four different games. My only real recourse to deal with this problem is to tell those players they aren’t allowed to play in future Meeple League events, and while most of the slowpokes from season 1 did not choose to sign up again, I did decline one registration attempt for season 2. For the handful of matches which haven’t finished, I treated them as 4-way ties when determining promotion and relegation and I will add the real points to the lifetime standings page once they finally do complete.

All of which brings us to season 2, which has quite a few interesting storylines to follow. A few more well-known WBC ringers have entered the league now (Jon Senn, Eric Wrobel, Josh Cooper, Rob Kircher), but they will have to fight their way up from the bottom. Turambar will be the champion of the pro-Elo crowd as he joins Division 1 and is the only player there without a WBC pedigree. Rob Murray and Petri Savola barely missed getting themselves promoted to division 1 and will be trying to finish the job. Meanwhile Daniel Eppolito will have something to prove as he was a consensus pick to finish in the top 2 of division 1 according to the fantasy league participants, but instead got himself relegated to division 2. In my own case, Agricola has not historically been one of my best game but I have invested a lot of time in the last 18 months or so trying to bring my game up to a world class level. I don’t know if I’m there yet, but I will do my best to claim back-to-back titles.

I’m confident there are many other interesting stories around the players I’m not yet familiar with, but that’s the beauty of a league like this. As the seasons go by we’ll get to see who rises and who falls. Good luck to everyone, and have fun in season 2!

PrezCon Winter Nationals Trip Report

By Marcy Morelli

This was my second year attending PrezCon. It’s a bit of a hike from Suburban Philly – especially in the winter. But Amtrak runs right into Charlottesville and that’s a great way to travel. Charlottesville is the home of the University of Virginia and offers some good sightseeing opportunities for those who are interested in Presidential history.

I arrived Monday evening and the Doubletree shuttle picked me up at the train station. It ended up being too late to pick up my badge, but I was able to catch up with some friends.
The Doubletree Charlottesville is a really great spot for a convention the size of PrezCon. The hotel staff are very well organized and seem appreciative of the convention’s presence. A few employees even seemed interested in learning some games.
Besides the shuttle, a pool with hot tub, and the ubiquitous cookie, the hotel also runs a great restaurant. Breakfast offers a large buffet with made-to-order omelets. Lunch and dinner have a tasty menu and you can call in an order and pick it up at the restaurant. There is also a special stand outside the ballroom that offers drinks, sandwiches, pizza, and some special meals throughout the day. In the late evening, 4 or 5 different pies are available. If you have a car at hand, there are plenty of local eating establishments nearby as well as a Walmart.

I’m primarily a EuroGames tournament gamer, and the conference room layout works well for that. Most tournaments are held in either the large Ballroom, or a few steps away in the Gallery Rooms. The food stand is just outside the Ballroom which makes it easy to catch a quick bite if you don’t have many breaks. The vendors set up in-between while open gaming has a large room downstairs.

 

 

 

 

 

 

 

 

 

 

 

 

 

The convention registration desk is organized and well-staffed for the long hours of the convention. Convention Director Justin Thompson is generally floating around keeping tabs on things, but is easy to find if you need him. PrezCon players are friendly and welcoming to newcomers.

Tournaments at PrezCon award plaques to the final table based on the total numbers of players who participated in the game.

Besides the regular tournament line-up PrezCon also holds several mini-cons during the convention: ColumbiaCon, RevCon, and a EuroGames sampler event. The Agricola and Catan tournaments are both regional championships with winners advancing to a National Championship.

PrezCon will also hold a Summer Nationals event in June. Don’t miss out on the opportunity to attend – you’ll have a great time!

TotalCon 2017 Report

Total Confusion 31 was held in Marlborough Massachusetts on February 23rd to the 26th of 2017. The convention moved to a new venue, the Best Western Royal Plaza. With more space and better lighting the board game space was great to play in and the tournaments were held in separate spaces with less noise and no crowding.

New England Regional Championships are a highlight of the convention. Listed below are the first 3 finishes in each of the 9 New England Championships.

GameChampion2nd3rd
ConcordiaWill WarrenKara MorseAndrew Harris
SplendorAndrew MenardIan DembskyMarvin Birmbaum
Ticket to RideNicholas CheungSteve CostaDean Scungio
St PetersburgAndrew HarrisIan DembskyShelly Thomas
AgricolaRichard J ShayRichard M ShayShelly Thomas
DominionJared RushananAndrew MenardThomas Jarrett
Castles of BurgundyIan DembskyWill WarrenKara Morse
Puerto RicoRichard MeyerAdam ShersonRichard M Shay
Power GridSteve CostaThomas JarrettBill Todd
Stone AgeShelly ThomasMongoJustin Roark

Chairman of the Board: Ian Dembsky

Chairman of the Board is awarded for accumulating the best record in different tournament games. Winning and placing in tournament games earns points, but you can only score for your best game in each tournament. Bonus points are awarded for placing overall in tournaments. Ian won Castles of Burgundy and finished 2nd in Saint Petersburg and Splendor. He also played well in other tournaments. Congratulations Ian.
Catan Regional Qualifier: Ian Dembsky


The Puffing Billy group spends the convention playing railroad themed games and has their own tournament format, giving prizes in the following categories:

Overall Champion: Roger Jarrett

1830: Bruce Beard

Empire Builder: Roger Jarrett

18XX: Bruce Beard

Empire Builder International: Roger Jarrett

There is also a Diplomacy tournament held over the course of convention.
Diplomacy Champ (& Best Italy): Brad Blitstein.

BEST GERMANY: Alan Levin

BEST ENGLAND: Rob Premus

BEST TURKEY: Andrew Katcher

BEST FRANCE: Randy Lawrence-Hurt

BEST AUSTRIA: Jay Aloia

BEST RUSSIA: Steve Cooley