Want to learn a new game? Amy Rule demoed new game Calico during our recent EuroQuest 2020 Virtual event.
You can watch the demo here:
Only the winner of each game should record the results. Use the form below. Be sure to add the seat number of the player who triggered the game end.
If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.
Our Thurn & Taxis tournaments use the online implementation at www.yucata.de. We use the original version of the game – no expansion content, and no special options.
Players are sorted into leagues of 7 players based on previous results. In a season, each player plays in 4 games. Each other member of your league will be in 2 games against you. See scoring rules below.
Divisions are based on previous Season results. New players enter at the bottom level for their first season.
If you have trouble viewing the list below, click here to see just the listing.
If you missedit, fill out this form to be notified about the next season.
If you haven’t already, create an account for yourself:
A new feature allows you to withdraw from a tournament while registrations are still open. Just click the “Withdraw” button next to each entry for tournaments that have not started.
Rob Murray won Season 18 becoming the first back-to-back winner since Chris Wildes accomplished the same feat in Seasons 11 & 12. Even with the win, the inactive king, Kyle Smith, is still so far ahead in lifetime standings that nobody can mathematically catch him for several seasons. Sky Roy rejoins Division 1 once again in Season 19, but the big story is that Steve and Deb LeWinter will become the second husband/wife duo to compete against each other in Division 1 in the league’s history – the first, of course, being Kyle and Hilary Smith.
Lifetime standings can be seen HERE.
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Sign up for Season 12 at
Make sure you have an account on:
If you don’t already have one, create an account for the sign up system the Meeple League is using. Be sure to add your boiteajeux user name (and any others you have) to your account.
When you login you will see all the events open for sign up.
Players are sorted into groups of 7 players based on previous results. In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below.
Divisions are based on previous Season results. New players enter at the bottom level for their first season.
Our Agricola tournaments use the online implementation at www.boiteajeux.net. We use the original version of the game with drafting.
You’ll receive a notice in your email once the pairings are ready. If you do sign up, you are committing to checking the website a couple of times on most days (it’s OK if something comes up every once in a while, or if you’re out of town for a weekend (for example), but in general we’re hoping game lengths will be measured in weeks not months.
Record the results using the form below.
If you have trouble using the form shown, click on the title below to open the form in its own tab or window.
Season 11 Game Assignments will be here when sign ups close.
This Agricola league uses the online implementation at www.boiteajeux.net. Games must be created with the Tournament mode setting (which just means the banned list used in most tournaments is implemented) and “Draft 7” will be used to distribute occupations and minor improvements from all 3 of the implemented decks: E, I, and K, though there are a few cards from the printed version of the game that have not been implemented (see the article about online Agricola).
Be sure to name the game using the game name below and invite the other players listed. Any player may set up the game, but the winner of each game is responsible for entering the results using the form further down the page.
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The results of the last season (10) are here. The overall standings are on a separate page. Please see the menu under Standings.
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New for 2020 – Revised points for tournaments. After looking at the results of the past 3 years, we have decided to make a small adjustments to how many points are awarded.
To determine player standings across events for each of the Meeple League’s featured games every year, points are awarded based on how well the players do. Here I will explain how the points are determined.
First by just playing in one game of a tournament you will get your first point. Next, if you win any game during the tournament you will get 3 more points. If your tournament has a semi or quarterfinal, just for playing in those rounds you will earn additional points. Lastly, if you get to play at the final table you will get more points for the place you finish in. Now, the number of points for playing in the quarter/semi/finals of a tournament will depend on the total number of different players entered into the tournament.
For example, let’s say that you play in a 37 player Ticket to Ride tournament and you finish 3rd overall and the tournament includes a semifinal round which you win. You would get 5 points for playing in the semi, plus 18 for finishing 3rd overall. Your total for the event would be 27. The other 4 points are coming from entering and winning a game during the tournament.
|Finish or||Number of Different Players|
|Achievement||8 - 16||17 - 32||33 - 64||65+|
|In Semi Final||0||4||5||6|
|In Quarter Final||0||0||0||2|
|Win any game||3||3||3||3|
|Play a game||1||1||1||1|
First tie-breaker is number of events where the players made the final table.
The second tie-breaker is how many people each player placed above in tournaments where they made the final table. That would be calculated as the sum of each tournament size minus the finish at the final table. For example, finishing second in a 32-player tournament adds 30 to that total.
Through 2019, live play points were distributed differently as shown below:
|Finish or||Number of Different Players|
|Achievement||8 - 16||17 - 32||33 - 64||65 - 128||129+|
|In Semi Final||0||4||5||6||7|
|In Quarter Final||0||0||0||2||4|
|Win any game||3||3||3||3||3|
|Play a game||1||1||1||1||1
The final standings are in and Allan Jiang is the first-ever Meeple League Online Player of the Year. Allan crushed the field, finishing with a very impressive 36% more points than runner-up Randy Buehler. Fully 355 players played at least 1 season of 1 game in 2018. You can see the full standings here, but here’s a look at the Top 25:
1. Allan Jiang – 617.5
2. Randy Buehler – 454
3. Rob Murray – 419
4. Rob Kircher – 357.5
5. DJ Borton – 324.5
6. Nick Henning – 323
7. Richard M. Shay – 277.5
8. Stephen Voland – 262.5
9. Steven LeWinter – 259.5
10. Matthew Vienneau – 256
11. Sky Winslow Roy – 255
12. Haim Hochboim – 247
13. Mike Turian – 246
14. Chris Bert – 231
15. Andy Schwarz – 227
16. Antero Kuusi – 225.33
17. Gilbert Quinonez – 220.5
18. Andrew Norgren – 216
19. Alexandre Fafard – 209.5
20. Aaron Buchanan – 209
21. Sceadeau d’Tela – 208
22. Eric Freeman – 203
23. Ray Wolff – 201.5
24. Andrew Emerick – 197
25. Alex Bove – 189.5
For 2019 we’re going to tweak the formula slightly, but the basics will be the same: only your best 3 seasons of any given game count and you get credit for all the league points you earn plus bonuses for winning games and winning your group (where the bonuses scale up depending on how difficult your division is). We feel this worked pretty well (especially for a first attempt), but the one tweak we want to make is to reward folks for maintaining their position in the higher divisions: 2nd place – 5th place in Division 1 will now receive 5 bonus points and 2nd – 5th in each Division 2 Group will earn 2 bonus points.
We don’t have separate official awards for each of our 5 online games, but that’s not going to stop me from pointing out who our highest scorers were. I’ll be looking at aggregate scores here (aka, the sum of your best 3 seasons) since that’s what counts toward Player of the Year.
Allan scored 144 of his points in Brass, which was tops. Jon Wilcox pipped Maciek Dud 136-135 for the second best Brass year. Brass has proven to be our fastest game, by the way, with 7 different seasons happening during 2018. Andrew Emerick and Scott Rothstein rounded out the top 5 with 115 and 111.
Eric Freeman had the best year in Castles of Burgundy, winning Division 1 in 2 of the 4 seasons that happened in 2018 to take home 135 points. Allan had to settle for 2nd here, with 119.5 points as he worked his way up the ladder, while Andrew Norgren was 3rd with 117, Ming Wei Liem was 4th at 112, and Chris Bert was 5th at 111.
Switching to the app for Through The Ages helped us get in 5 seasons over the course of 2018. Allan spent all 5 in Division 1, winning it twice, but his 142 points was actually 1 less than Eric Krasnauskas (aka Kolo), who only played 3 seasons but won all 3 of them, climbing from Division 3 up to Division 1 (which he won last season). Eugene Harvey was 3rd with 122. Only 2 others broke 100 points: Luis Leitao (104) and Ray Fernandez (103).
To the surprise of absolutely no one, Kyle Smith earned the most points in Thurn & Taxis (with 124). No one else has won Division 1 more than once, but Kyle has won it *5* times, including in 2 of the 4 seasons that happened in 2018. Other games have had 3-time winners (Eric Freeman in Castles and Petri Savola in Agricola), but Kyle’s dominance of Thurn & Taxis is the most complete of any online Meeple League game. Rob Kircher’s 112 was 2nd for 2018 while my own 102 was 3rd. Alex Bove was 4th on 99, meanwhile with 98 points and 5th place overall this is apparently Allan’s worst game!
Agricola seasons are our longest and there were only 3 in 2018, so there was no opportunity to ignore a bad season. Manpanzee was the clear winner with 139.5 points. Having won his Division 4 group in late 2017, Elliot started 2018 by winning his Div 3 group, then won his Div 2 group, then won Division 1! Allan was 2nd with 114 as he also completed his own rise up the ladder into Division 1. 3rd place for the year was a tie between William Francis and ecotone at 105.5, with Terry Borer being the only other players to break 100 (which he did half half a point).
All in all 2018 was a very successful year for us – lots of people got to play lots of board games. Here’s hoping 2019 is even better!
BFGCon is a brand new convention starting up this year in Frederick Maryland. BFGCon will offer a variety of game types and events, and for this first year the Meeple League will be sponsoring two events:
Ticket to Ride (Fri March 23 8pm)
Splendor (Sat March 24 3pm)
Players can sign up early for the tournaments on Warhorn, and if spots are still open they can sign up on site.
We’re really excited to be part of this fun new event – come on down and check it out!
The games listed below are the 2018 Meeple League games for live events. Tournaments in these games will be sanctioned and tracked all year starting with our kick-off events: Total Confusion 32 and PrezCon 25, both in February.
Terraforming Mars and Great Western Trail are new this year.
We now have 5 active online tournament games:
All the games have run multiple seasons and have or will be soon starting their 2018 Year. At the end of this year, a 2018 Online Player of the Year will be determined. Watch for details (but playing a lot helps)!
The Meeple League is proud to announce that we’re adding a new plaque to next year’s awards:
Online Player of the Year
We will keep track of everyone’s performance across all of our online leagues using the following point system:
One of our goals was to acknowledge the (much) tougher strength of schedule and accomplishment of winning the top divisions, while also making sure you didn’t need to be playing in the top Divisions to win this. Using the points above it works out that crushing a Division 3 Group 4-0-0-0 is worth about the same amount of points as winning 2 games and narrowly taking the Group in Division 1. This is our first year doing an Online Player of the Year, so there’s no guarantee we got all weights tuned correctly, but we feel pretty good about this as a starting point. Meanwhile, it is pure point accumulation, so the more leagues you play in, the more points you can get.
We currently run leagues for 5 games: Agricola, Brass, Castles of Burgundy, Through the Ages, and Thurn and Taxis. If we add any new games during 2018, they will count, too. For whatever it’s worth, we started our first two leagues in January and over the course of 2017 we ran 5 seasons of Thurn and Taxis and 4 seasons of Agricola (counting the two seasons that are currently in progress). We expect to open up at least two seasons for registration in December (Through The Ages season 2 and Castles of Burgundy Season 4) and those will count as the first events of the 2018 year.
Good luck and have fun!
Andy Latto is a very competitive gamer. Beating him at Thurn & Taxis was when I knew I understood the game. Having him win a game that you are teaching him is no longer a surprise. Andy is also generous with his time and talent to the hobby. Andy is the Game Master for the Thurn & Taxis tournament at the World Boardgaming Championships every year. To keep track of his tournament, Andy created a Google Sheets spreadsheet to register and track entrants in the tournament. He has, generously, shared it with other GMs and I will be using it for the 2nd time for my Puerto Rico tournament at WBC this year.
Along with other clever programming throughout, Andy implemented his tie-breaker rules for advancement. As part of the documentation, Andy explains why he uses certain tie-break rules. I found that so interesting (and well explained) that I felt compelled to share just that with other folks who may never explore Andy’s GM spreadsheet. So here, in his own words (and with permission), is Andy Latto’s tournament advancement tie-break philosophy. You may disagree, but if you do, I hope your reasoning is as clear as Andy’s.
Thurn and Taxis tiebreak system is as follows:
Each game you play that you finish first or second, you score points as follows:
This scoring system was designed to fulfill the following goals:
1. Playing never hurts
People should always be encouraged, not discouraged, from playing a game. So I never want to put people in the situation of “I qualify now, but if I play again, and do badly, I might not qualify”. So playing an additional game can only help, not hurt, your qualification score.”
2. Reward achievement, not attendance.
The best players should qualify for the semifinals. Showing up for a heat and finishing last doesn’t show you are a good player; it just shows that you showed up. So points are awarded only for finishing at least average, which in a game with 3 or 4 players, means 1st or 2nd. If you play a heat and finish 3rd or 4th, it doesn’t hurt, but it doesn’t help, either.
3. Scores should only be counted as score differentials.
In many games, a game may be high scoring for everyone or low scoring for everyone, depending on how the game goes. A Thurn and Taxis or Saint Petersburg game with many turns will have higher scores for everyone, but doesn’t mean that everyone is a better player. So the absolute score should never be used in the qualification formula, since it gives an incentive to aim for a high-scoring game, which can be in conflict with the main objective of scoring higher than the other players.
4. Score differentials should be measured by ratios.
If scores are higher, we expect score differentials to be higher, too. So winning 15 to 10 is a more impressive achievement than winning 20 to 15, and should get more tiebreak points. So the tiebreak always measures the ratio of your score to another’s score, rather than a difference. This has the added benefit of producing far fewer ties; since an 18-17 win is just slightly better by ratio than an 18-19 win, exact ratio ties are very rare except when both compared scores are the same.
5. Compare to other good players where possible.
Tournaments will always include some beginners who play poorly and finish with very low scores. The difference in skill, and therefore in score between the best and the worst players can be quite large, and the luck of having a very weak player at your table should not be rewarded. Some luck of the draw is unavoidable, but if we say that it’s unlikely that there will be more than two very weak players at a table, their effect on qualification is minimized if the first player is only compared to the second player, and vice versa, rather than comparing to all players or to an average.
Also, to the extent that one can make plays that target particular other players, I’d rather the first and second player target each other, rather than target the players who are losing, which I think makes a more fun experience for all.
6. Count closeness of seconds as more important than big firsts.
A close second means you did well against a player who won, while a win far ahead of second only means you did well against a player who came in second. There’s less evidence you did well against a good player, so you get fewer tiebreak points.
7. First in a three player game counts as much as first in a four player game, but second in a three player game counts for less than in a four player game.
If first didn’t count as much for three players as four, a player in a three player game would be at a severe handicap in qualifying. A second in a three-player game is easier to achieve than a second in a four-player game, so it counts for less. The fact that you can’t get full credit for a second balances out the fact that it’s easier to get a first.
8. For simplicity, incorporate the HMW (heats: most wins) rules into the formula
Technically, the point formula should only apply if the list of precedence rules for qualification reaches the ‘GM specified tiebreak rule’. But I think it’s easier to understand a rule that says “Add these up; highest score qualifies” than one that says:
“First see who has most wins; then see who has a win in their first heat entered, then…then add these numbers up and see who is highest”
So the size of the bonuses for win in first heat entered, other win, and second place ensure that the standard HMW rules will be followed, with the tiebreak points only mattering in comparing people with the same number of firsts and same number of seconds, and both or neither having a win in first heat entered.
If your tournament is HSW (heats: single win), rather than HMW, so that a win in the first heat entered is more important than two wins, you can achieve this by modifying the points for win in first heat entered to be:
Win in first game played: 5000 points plus (your score/second place score)
Feedback on this scoring system is welcome; email me at email@example.com.
Thanks, Andy, for permission to publish this. If you, gentle reader, have different view, please add it as a comment to this article. If the terminology of tournament structure is unfamiliar, you should read the WBC GM Guidelines at
Season 1 of the Agricola league was a smashing success, with the Meeple League’s largest turn-out for an online event so far and some great matches up and down the ladder. 77 players signed up to play, which meant 11 leagues spread across four divisions. I was the biggest winner, but by the narrowest of margins as I defeated Sceadeau d’Tela for the Division 1-A crown *on tiebreakers* (3 match wins to 2). Congratulations are also due to Bernt Nodland and Steven LeWinter, who won the two leagues in Division 2 and thus earned spots in the top division for season 2. (Steve’s win was particularly close with only 3 league points separating 1st from 4th in his league.) You can see all the standings HERE.
Season 2 is about to start, and the field has expanded to 96 competitors. That means there will be 7 leagues in division 4 and 14 leagues in total. Good luck to everyone as they try to win promotion, and have fun playing.
With season 1 in the books, I thought it would be interesting to see how accurate the initial seeds were. As you may recall, I did the initial player sort first by looking at BPA laurels and then at Elo ratings on boiteajeux. There has been some debate (bordering on trash talk) about how accurate Elo ratings are, and I saved a copy of everyone’s rating before the season began. I then looked at the absolute value of how far each player’s finish position was from the position that would be predicted by Elo or laurels. (In other words, if you had the 5th highest Elo in your league but finished 1st then you were 4 spots away from where you were predicted to be.)
Laurels did a significantly better job of predicting division 1 than Elo did (8 spots off in total versus 18), but in Division 2-A it was the other way around (20 spots off versus just 4). Meanwhile Division 2-B was close to a wash (12 off for laurels versus 10 off for Elo). If you add up all 3 leagues that included at least some players with laurels, Elo comes out looking a little better at 32 to 40 (or an average of 1.5 spots off per player versus 1.9). Meanwhile in Division 3 there were some major upsets, including division wins from each of the two lowest rated competitors, but Elo was a quite reasonable predictor if you ignore those two players (1.7 spots off per player, or 1.1 spots off per player if you ignore the two outliers).
One surprising fact about season 1 is that only one player managed to collect exactly a first, a second, a third, and also a 4th place finish. Ed Fear is apparently the Epitome of Average. Meanwhile the triple winners club included only 3 people and exactly one person managed to win all four of their games: William F, aka wsefranc, from league 4-D.
There were, unfortunately, some players who played too slowly in season 1. The vast majority of games were done by the end of March and I think that two-month timeline is what folks should see as acceptable (we started in the last few days of January). The truly unfortunate part of having a slow player is that they impact four different games. My only real recourse to deal with this problem is to tell those players they aren’t allowed to play in future Meeple League events, and while most of the slowpokes from season 1 did not choose to sign up again, I did decline one registration attempt for season 2. For the handful of matches which haven’t finished, I treated them as 4-way ties when determining promotion and relegation and I will add the real points to the lifetime standings page once they finally do complete.
All of which brings us to season 2, which has quite a few interesting storylines to follow. A few more well-known WBC ringers have entered the league now (Jon Senn, Eric Wrobel, Josh Cooper, Rob Kircher), but they will have to fight their way up from the bottom. Turambar will be the champion of the pro-Elo crowd as he joins Division 1 and is the only player there without a WBC pedigree. Rob Murray and Petri Savola barely missed getting themselves promoted to division 1 and will be trying to finish the job. Meanwhile Daniel Eppolito will have something to prove as he was a consensus pick to finish in the top 2 of division 1 according to the fantasy league participants, but instead got himself relegated to division 2. In my own case, Agricola has not historically been one of my best game but I have invested a lot of time in the last 18 months or so trying to bring my game up to a world class level. I don’t know if I’m there yet, but I will do my best to claim back-to-back titles.
I’m confident there are many other interesting stories around the players I’m not yet familiar with, but that’s the beauty of a league like this. As the seasons go by we’ll get to see who rises and who falls. Good luck to everyone, and have fun in season 2!