BPA Brass Online Tournament 2020

This is the home page for a Boardgame Players Association “Play By Email” tournament for Brass. It is open only to members of the Boardgame Players Association (BPA). If you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees for 2020, then you are already a member. If not, you can purchase an “Associate Membership” (PBEM only) for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Allan Jiang

AGM: Rob Murray

Format

Please note that the format is different from the WBC tournament. All games in this tournament will have 4 players, and players will be randomly be assigned a starting position in each game.

We will use the implementation of the original Brass: Lancashire game at brass.orderofthehammer.com. Rules for this version of the game are available here. This implementation does not include the minor changes made in the more recent Roxley version.

For new users to OrderOfTheHammer, please note that accounts will have to be manually activated by the webmaster here. Please sign up below once you have created an account, even if it hasn’t been activated yet.

Ties: We will use the in-game tiebreakers for finish positions. The 1st tiebreaker is income space, the 2nd tiebreaker is cash on hand, and the 3rd tiebreaker is hypothetical turn order in rail turn 9.

Standings: In each stage, you will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. Any ties in the standings will be broken by average % of winner’s score. Standings will not carry over between stages, although semifinal games will be seeded based on heat standings.

Heat Stage: You will play in 4 simultaneous asynchronous games, all against different participants as determined by a roll of the dice. If we have at least 32 participants, then the top 16 in the heat standings will advance to the semifinals. If we have less than 32 participants, the top half (rounded down) in the heat standings will advance to the semifinals.
 

Semifinal Stage: All qualifiers will play in 4 simultaneous asynch games. The first priority for these assignments would be to minimize the number of repeat matchups, and the second priority would be to minimize the number of matchups between the top 4 players in the heat standings. The top 7 in the semifinal standings will advance to the finals.

Final Stage: The 7 qualifiers will play in 4 simultaneous asynch games. Each of the other finalists will be in 2 of them. The top 6 finishers will be awarded BPA laurels.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than two months. Games that haven’t finished in 8 weeks are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Schedule

Registration Opened: January 3, 2020

Registration Closed: February 23, 2020

Heat Stage Started: April 3, 2020

Semifinals Started: May 14, 2020
 
Finals Started: June 9, 2020

 

Tournament Report

28 BPA members entered the second Brass PBEM tournament. 49 games of Brass: Lancashire were played over three rounds, and in every round each participant played four games. The tournament cut to 14 players in the semifinals and 7 players in the finals, and followed the same format as last year’s tournament.

In the heats, Eric Freeman achieved the tournament’s high score of 185, in a game where he scored all four of his iron works, a port and a shipyard in the canal era. Jason Pytka achieved the largest margin of victory with a 42-point win. Two games were decided by a tiebreaker, with John Emery and Paul Sampson both prevailing over Jack Jung by virtue of higher final income. Defending champion Rob Murray had the best record with three wins and a second, and the other seeds went to Jay Spencer, DJ Borton, and Rob Kircher. There was a four-way tie for the last two spots in the semifinals, and past WBC champions Philip Shea and Bruce Hodgins both barely missed the cut according to the standings tiebreaker, average % of winner’s score.

The semifinals were competitive, with all players achieving at least one second place finish. Ben Scholl won one of his games by 42 points, matching the tournament’s largest margin of victory. Another game was decided by a tiebreaker, with DJ Borton prevailing over Andrew Emerick. Ben Scholl led the pack this round with three wins and a second, and was joined in the finals by DJ Borton, Allan Jiang, Rob Murray, Jason Pytka, Jay Spencer, and Jay Matthews.

The finals were the fastest stage, taking just 16 days to complete. In three games, two players used a cotton strategy, one player used a port strategy, and one player used neither. In another three games, two players went cotton and two players went ports. And in one game, three players chose cotton while one player chose ports, which unsurprisingly resulted in the port player winning. Overall, there was a good balance as cotton strategies won four games and port strategies won three games.

In a repeat from last year, there were three double-winners in the finals. And in a repeat from last year, Rob Murray’s other finishes were the best, with a second and a third in addition to his two wins to defend his championship. Interestingly, Rob’s winning path saw him go for cotton in all of his games.

Final Standings:
1. Rob Murray
2. Allan Jiang
3. DJ Borton
4. Jason Pytka
5. Ben Scholl
6. Jay Matthews

BPA Agricola PBEM Tournament 2020

This is the home page for a Boardgame Players Association “Play By Email” tournament for Agricola for 2019-2020. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which are tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the tournament mode and draft 7 settings on boiteajeux.net (which uses the original version of the game, minus a few tricky-to-program EIK cards).

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the playoffs.

Quarterfinal Stage: If more than 50 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage.

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games and each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats and quarterfinals, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than six weeks. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played on Boiteajeux.net using the Tournament Mode (aka, there is the usual banned list) and Draft 7 settings.

Schedule

Registration Opens: 9-13-2019

Registration Closes: 12-1-2019 

Heat Stage Began: December 13

(No Quarterfinal Stage)

Semifinals Began: April 15, 2020

Finals Begin: August 2, 2020

Game Results

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Agricola Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

2018 Online Player of the Year is Allan Jiang

The final standings are in and Allan Jiang is the first-ever Meeple League Online Player of the Year. Allan crushed the field, finishing with a very impressive 36% more points than runner-up Randy Buehler. Fully 355 players played at least 1 season of 1 game in 2018. You can see the full standings here, but here’s a look at the Top 25:

1. Allan Jiang – 617.5
2. Randy Buehler – 454
3. Rob Murray – 419
4. Rob Kircher – 357.5
5. DJ Borton – 324.5
6. Nick Henning – 323
7. Richard M. Shay – 277.5
8. Stephen Voland – 262.5
9. Steven LeWinter – 259.5
10. Matthew Vienneau – 256
11. Sky Winslow Roy – 255
12. Haim Hochboim – 247
13. Mike Turian – 246
14. Chris Bert – 231
15. Andy Schwarz – 227
16. Antero Kuusi – 225.33
17. Gilbert Quinonez – 220.5
18. Andrew Norgren – 216
19. Alexandre Fafard – 209.5
20. Aaron Buchanan – 209
21. Sceadeau d’Tela – 208
22. Eric Freeman – 203
23. Ray Wolff – 201.5
24. Andrew Emerick – 197
25. Alex Bove – 189.5

For 2019 we’re going to tweak the formula slightly, but the basics will be the same: only your best 3 seasons of any given game count and you get credit for all the league points you earn plus bonuses for winning games and winning your group (where the bonuses scale up depending on how difficult your division is). We feel this worked pretty well (especially for a first attempt), but the one tweak we want to make is to reward folks for maintaining their position in the higher divisions: 2nd place – 5th place in Division 1 will now receive 5 bonus points and 2nd – 5th in each Division 2 Group will earn 2 bonus points.

We don’t have separate official awards for each of our 5 online games, but that’s not going to stop me from pointing out who our highest scorers were. I’ll be looking at aggregate scores here (aka, the sum of your best 3 seasons) since that’s what counts toward Player of the Year. 

Allan scored 144 of his points in Brass, which was tops. Jon Wilcox pipped Maciek Dud 136-135 for the second best Brass year. Brass has proven to be our fastest game, by the way, with 7 different seasons happening during 2018. Andrew Emerick and Scott Rothstein rounded out the top 5 with 115 and 111.

Eric Freeman had the best year in Castles of Burgundy, winning Division 1 in 2 of the 4 seasons that happened in 2018 to take home 135 points. Allan had to settle for 2nd here, with 119.5 points as he worked his way up the ladder, while Andrew Norgren was 3rd with 117, Ming Wei Liem was 4th at 112, and Chris Bert was 5th at 111.

Switching to the app for Through The Ages helped us get in 5 seasons over the course of 2018. Allan spent all 5 in Division 1, winning it twice, but his 142 points was actually 1 less than Eric Krasnauskas (aka Kolo), who only played 3 seasons but won all 3 of them, climbing from Division 3 up to Division 1 (which he won last season). Eugene Harvey was 3rd with 122. Only 2 others broke 100 points: Luis Leitao (104) and Ray Fernandez (103).

To the surprise of absolutely no one, Kyle Smith earned the most points in Thurn & Taxis (with 124). No one else has won Division 1 more than once, but Kyle has won it *5* times, including in 2 of the 4 seasons that happened in 2018. Other games have had 3-time winners (Eric Freeman in Castles and Petri Savola in Agricola), but Kyle’s dominance of Thurn & Taxis is the most complete of any online Meeple League game. Rob Kircher’s 112 was 2nd for 2018 while my own 102 was 3rd. Alex Bove was 4th on 99, meanwhile with 98 points and 5th place overall this is apparently Allan’s worst game!

Agricola seasons are our longest and there were only 3 in 2018, so there was no opportunity to ignore a bad season. Manpanzee was the clear winner with 139.5 points. Having won his Division 4 group in late 2017, Elliot started 2018 by winning his Div 3 group, then won his Div 2 group, then won Division 1! Allan was 2nd with 114 as he also completed his own rise up the ladder into Division 1. 3rd place for the year was a tie between William Francis and ecotone at 105.5, with Terry Borer being the only other players to break 100 (which he did half half a point).

All in all 2018 was a very successful year for us – lots of people got to play lots of board games. Here’s hoping 2019 is even better!

Azul

Michael Kiesling’s tile drafting game. Published in 2017 by Next Move Games.

2018 Spiel des Jahres Winner

For more information see Boardgame Geek and Next Move Games.

Azul is a sanctioned game for 2022!

Champions of Azul

Congratulations to Garrett McBee for winning the second season of Azul tournaments.

PlayerML Points
Garrett McBee39
John Corrado33
Yoel Weiss33
Aaron Birnbaum29
Marcy Morelli28
Greg Huff27
Shane McBee24
Andrew Menard22
Faith Wobbeking22
Dalton Versak20
Regina Melchiorie19
Karl Schwiegershausen18
Andrew Emerick17
Kelly Keck14
Michael Mantone11
Bill Eldard9
Dan Mathias9
Doug Galullo9
James Kelley9
Josh Davis9
Martin Houghton9
Mike Salvato9
Natalee Emerson9
Ed Gilliland8
William Hix8
Mary Kay Matthews7
Chris Wildes5
Pierre LeBoeuf5
Andrew Harris4
Chris McCarthy4
Greg Gordon4
Jason Lurie4
Joe Birnbaum4
Marvin Birnbaum4
Matt Jackson4
Paul Weyandt4
Shiv Chopra4
Stephen Costa4
Tom Gregorio4
Tricia Wolff4
Aaron Buchanan1
Allessandria Polizza1
Anna Cloutier1
Beth Whitmore1
Chandler Williams1
Charles Minter1
Chris Houle1
Dave Hyett1
David Seletyn1
Deborah Kahn1
Deny McBee1
Doug McNaran1
Emily Killoran1
Eric Hymowitz1
Eyal Mozes1
Forrest Speck1
Grant Greffey1
Greg Lee1
Jacob Rolon1
Janel Eagan1
Janet Emerson1
Jared Rushanan1
Jim Feight1
John Korli1
John McCarthy1
John Ohlhoff1
Kevin McClanahan1
Kim Dean1
Krissy Thistleford1
Larry Lingle1
Len Kendrew1
Leslee Eldard1
Lorxena Koneczny1
Luke Koleszar1
Mark Beckner1
Matthew Riebel1
Michael Eagan1
Michelle Hymowitz1
Mike Nagel1
Nathan Twigg1
Nicholas Cheung1
Norman Rule1
Pat Ruth1
Paul Koneczny1
Pete Gathmann1
Philomena Eagan1
Preston Saccenti1
Randy Dean1
Rich Beyma1
Richard Irving1
Rick Miller1
Robert St. Pierre1
Sarah Napolitan1
Sharon Cross1
Sophia Mantone1
Steve Barrera1
Steven LeWinter1
Sue Parker1
Timothy Ohlhoff1
Toby Emerson1
Tyler Houle1
Victoria Hsu1
Virgina Lingle1

BPA Agricola Online Tournament 2018

This is the home page for a Boardgame Players Association “Play By Email” tournament for Agricola in 2018. It is open only to members of the Boardgame Players Association (BPA). It you attend the World Boardgaming Championship (WBC), and are up to date on your registration fees, then you are already a member. If not, you can purchase a “PBEM Membership” for $10 from this website: www.boardgamers.org. This tournament will award laurels and contribute to the annual Caesar award, all of which is tracked through that same website.

GM: Randy Buehler

Format

All games will be 4-player games using the tournament mode and draft 7 settings on boiteajeux.net.

Heat Stage: Everyone who joins the event will play in 3 asynch games, which will launch simultaneously. They will be paired randomly within the constraint that we will do our best to avoid putting people into multiple games together. If you win any of your games, you advance to the playoffs.

(Quarterfinal Stage: If more than 60 people enter the event then single winners from the heat stage will be entered into two quarterfinal matches each. Winning either earns advancement to the semifinals along with the double winners from the heat stage. We have 45 players so there will not be a quarterfinal stage.)

Semifinal Stage: You will be placed in 4 simultaneous asynch games. They will be seeded based on the results from the Heat Stage as much as possible (details will depend on the number of semifinalists who qualify). In addition, we will avoid giving anyone repeat opponents if possible.

You will be awarded 10 points for winning a game, 6 for finishing 2nd, 3 for 3rd, and 1 for 4th. The top 7 point-earners will advance to the finals, with heat performance serving as the first tiebreaker and percentage of winner’s score in the semifinals as the second tiebreaker (and from the heats as the 3rd tiebreaker).

(This stage will be eliminated if there are 7 or fewer heat winners.)

Final Stage: You will be placed into 4 simultaneous games and each of the other finalists will be in 2 of them. We use the same scale of points for each finish position as in the semifinals and the final standings go by these points. (Ties in the overall standings will be broken by semifinal points, then heat points, then % of winner’s scores in the finals, then semis, then heats.)

Note on Ties: We will not use the in-game tiebreakers for finish positions. In the heats and quarterfinals, anyone tied for 1st gets credit for a win. In the semis and finals the points for tied positions will be divided evenly among the tied players.

Pace of Play: You are expected to check your games and take your turns (at least) once per day. It’s OK to have an occasional break of a couple of days, but we expect most games to finish in less than six weeks. Games that haven’t finished in 2 months are likely to be adjudicated, and the adjudication will include demoting slow players to lower finish positions.

Platform

Games will be played on Boiteajeux.net using the Tournament Mode (aka, there is the usual banned list) and Draft 7 settings.

Schedule

Registration Opened: August 20, 2018

Registration Closed: October 1, 2018

Heat Stage Began: October 5, 2018

Semifinals Begin: December 11, 2018

Finals Begin: March 2019

Game Results

As games end the standings are updated. See how each player is doing and check on your friends and rivals.

If the frame below is hard to read on your device follow the link:

Tournament Results

BPA Agricola Tournament
Report Results

The winner of each game should record the results, unless otherwise arranged. Use the form below.

If you have problems using the form on this page CLICK HERE TO SEE JUST THE FORM.

Game Assignments

Game Assignments for the Heats are posted below. Each player should be in exactly 3 games (with no overlapping opponents).

Players in BPA Game Name PBeM Tournament

These people are signed up for the tournament:

PrezCon Summer Nationals 2017

When: June 26 to July 2, 2017

Where: Doubletree Charlottesville; Charlottesville, VA
PrezCon has a large lineup of tournaments, vendors, and a well-stocked open gaming area. The Doubletree keeps everyone well-fed and the attendees are very friendly to newcomers.
Meeple League Games:
Prezcon will be running all 9 Meeple League games.

View the website at  http://www.prezcon.com/index.aspx

Thoughts from previous attendees:

Sometimes I think: “Wouldn’t it be cool to coordinate with a whole bunch of my gamer friends, set aside a bunch of days, maybe even get a hotel room so we can all be at the same place, rent a space for some tables…Wouldn’t it be cool do do something like that?”

And then I realize that I already do something like that. It’s called PrezCon.

Scott Saccenti

Trip reports

The Summer Nationals are a smaller version of the winter event, but you can expect to have a similar experience. To get an idea, check out this trip report.

PrezCon Winter Nationals Trip Report